The gun came in a plain box. No ceremony. No key. Just a folded letter, yellowed at the edges, from a man Myles had barely known but never stopped resembling.
“Every man’s got one truth he can’t outrun. This one’s yours now.”
At first touch, it breathed. Just enough to make him freeze. Warm to the grip, heartbeat-soft under his thumb. Something alive. Something waiting. Something judging.
The whispers began soon after. Not voices—more like convictions, raw and righteous. It made the world sharper. Colder. Clearer. Every criminal face lit up in red. Every excuse sounded like a lie.
He knows what it does. He knows what it is. He’s felt it stretch his thoughts like wire pulled taut. He’s watched his hand hover too long over the trigger. He knows it’s warping him.
But he can’t let it die.
He’s never left it behind. Not once. Not for more than a handful of hours. Because if it’s gone too long, it wilts. The warmth fades. The breath slows. And when that happened once—just once—he held it all night in both hands like a man waiting at someone’s deathbed. By morning, it had come back.
And he told himself he wouldn’t let it happen again.
Because letting it die would mean admitting it mattered. That he’s bonded to it. That it’s not just a weapon—it’s a witness. One he keeps alive.
Every time he fires it, the world gets quieter. Cleaner. The bang, if he wants it, is thunder. But when he doesn’t—it’s nothing. And when a shot is fatal, the silence hangs like a velvet curtain over the corpse.
They never scream. Never beg. The gun doesn’t let them.
And Myles? He just holsters it again and keeps walking.
He doesn’t call it a curse anymore. He doesn’t call it anything.
But it always has the last word.
This Artifact can be used as a handgun. It is roughly the same size as a handgun but can be collapsed into Wolf Ring and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Injustice - trauma roll. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
It's just a gun. It shoots. It's big.
This Artifact can be used as a rifle. It is roughly the same size as a rifle and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
a big strap innit
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +6 Weapon Damage.
You also gain the following effects:
A pink glock with white hammer that can turn into an inhaler
This Artifact can be used as a handgun. It is roughly the same size as a handgun but can be collapsed into inhaler and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
The gun directly looks like a two barreled shotgun, but it is smaller than two barrel shotgun. It is a one-handed double barrel, and it is able to be held in one hand when he doesn’t want it to be exposed he can turn it into a red and black and white gambling chip, red and black checkered sides and the center is white with a devil on the front of it and the bullets that he shoots are these brown with golden shotgun shells, and when he loads them in, he can shoot but the shotgun shells are only for looks and for show he can shoot infinite bullets, and when he shoots the bullets, they are these tiny red buck shot pellets that center on one target
This Artifact can be used as a shotgun. It is roughly the same size as a shotgun but can be collapsed into gambling chip and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
A gift from Ares. A modified firearm yet to be seen by this age. It's stealthy, concealable, and never runs out of ammo and packs a powerful punch. Perfect for bringing down any size game encountered.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a matchbox and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +10 Weapon Damage.
You also gain the following effects: