“Don’t be jealous. There are times I wish the wounds wouldn’t heal at all.”
The Werewolf’s body, long caught in the crossfire between human and beast, has developed a powerful coping mechanism. It draws upon the conflict, healing severe injuries in a matter of days.
The owner of said body may grow overconfident or feel trapped by their difficulty dying. Risky behavior often follows.
Any stabilized Injury heals quickly, reducing its severity by one level each time [[cool-down]] elapses. Therefore, if you have the cool-down parameter at level 1 (three days), and you have an Serious (4) Injury, it will drop to Threatening (3) in three days and be fully healed in 12 days. This power does not heal battle scars and cannot heal wounds caused by silver or the bodies of supernatural monsters.
If you are considering two courses of action, you are compelled to take the riskier choice and must roll Mind Difficulty 7 to take the safer approach.
You may Exert your Mind to stabilize any Injury.