At first glance, this appears to be a standard, modern house key made of ivory. A close observer might compliment its skull-shaped head or usual material. No one would suspect it to be one of the Thief's most prized possessions: The Skeleton Key.
The Skeleton Key slips easily into any small or medium-sized keyhole and turns without a fuss. The thief even used it on a door that used key-cards once.
Spend an Action and use The Skeleton Key to lock or unlock any lock within Arm's Reach. It cannot be used on locks more complicated than a residential door or common padlock, and it can only open locks that require a key of some sort.
Cantrip (This Power has no Exertion cost, but its level is capped at 2 Gifts, and it cannot be upgraded further)
Concealed (This Power is not obvious. Bystanders must roll Perception + Alertness, Difficulty 7 to determine the Power's Source and Target. You must still exhibit some tell that you are using it such as a small gesture, an intense stare, or a bloody nose.)
Locker (You may use this Power to lock or unlock.)
Specialized (Only affects a certain type of item.)
Item Category - Locks that require some sort of key to open
Unique Focus (This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen.)
Focus (Activating this Power requires a specific kind of item.)
0 ( Arm's Reach )