The Skeleton Key

She keeps it on a loop around her neck, and never takes it off.

A 1 Gift Unlock / Open Power created by shady.


At first glance, this appears to be a standard, modern house key made of ivory. A close observer might compliment its skull-shaped head or usual material. No one would suspect it to be one of the Thief's most prized possessions: The Skeleton Key.

The Skeleton Key slips easily into any small or medium-sized keyhole and turns without a fuss. The thief even used it on a door that used key-cards once.

System Active

Spend an Action and use The Skeleton Key to lock or unlock any lock within Arm's Reach. It cannot be used on locks more complicated than a residential door or common padlock, and it can only open locks that require a key of some sort.


  • Cantrip (This Power has no Exertion cost, but its level is capped at 2 Gifts, and it cannot be upgraded further)
  • Concealed (This Power is not obvious. Bystanders must roll Perception + Alertness, Difficulty 7 to determine the Power's Source and Target. You must still exhibit some tell that you are using it such as a small gesture, an intense stare, or a bloody nose.)
  • Locker (You may use this Power to lock or unlock.)


  • Specialized (Only affects a certain type of item.)
    • Item Category - Locks that require some sort of key to open
  • Unique Focus (This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen.)
    • Focus - The Skeleton Key
  • Focus (Activating this Power requires a specific kind of item.)


Range: 0 ( Arm's Reach )

Edit History

- Dec. 1, 2020, 11:12 p.m. - New Cost: 1. Initial power creation