Dissipated obscursion

"desperate times call for desperate measures "

A 1 Gift Obscure Self Power used by Sara Gause Viper, created by NPboom.

Description

as they closed in, Sara put her hand on her friend, as gas started to spew from her mask, eventually enveloping both Sar, and her friends. the specialists bust down the door and rushed in. they felt a very humid atmosphere in the room their target was just in. the door locked behind them, with a single canister rolling from the door, leaking a gas that smelled of mustard

System Active

Exert your Mind and spend an Action to obscure yourself. You and any clothes or equipment you are wearing are obscured from sight for 1 Hour. You cannot re-cast this Power until 1 Hour has elapsed. Entering Combat or being injured ends the effect early.

All mundane attempts to detect you via sight fail, unless you chose vision. In that case, others must roll to detect you, and all attempts to detect you via mundane means are rolled at +2 Difficulty.

GMs should use their discretion when determining the exact effects of this Power. Standing still against a complex background may render you impossible to detect, and footprints in snow may make it easy. A chance to detect you is not guaranteed.


Enhancements

  • Additional Sense (You are concealed from an additional sense)
    • Chosen Sense - hearing

  • Invisibility (Target is made completely invisible.)
  • Conditionally Costless (This Power does not require Exertion in certain circumstances. The condition should be balanced such that the Power has an activation cost the majority of the time you are able to use it.)
    • Condition - when source is comepletly used up, and mind has been exerted at least twice

  • Sharable Stealth (May also target other individuals. One additional target per application.)

Drawbacks

  • Mage (Activating this Power requires at least two committed Actions and involves intricate use of the arms, hands and either the voice or an object. If interrupted during activation, the Power Fails.)
    • Activation Ritual - Chanting, and inserting a canister
  • Focus (Activating this Power requires a specific kind of item.)
    • Object - gas Mask
  • Traumatic (Make a Trauma roll when you use this power)
  • Tunnel Vision (While this power is active, you are at -2 dice to all Actions, and cannot Concentrate.)
  • Supernatural (This Power causes a mutation (passive) or an effect (active) that marks it or its owner as a supernatural being.)
    • Effect - a increase of humidity in the area

Parameters

Duration: 2 ( 1 Hour ) Cooldown: 1 ( 1 Hour )

Edit History

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May 20, 2021, 4:31 p.m. - Revision Cost: 1. Added Enhancement: Concentration, Removed Enhancement: Mind Tricks

May 20, 2021, 4:28 p.m. - Revision Cost: 1. Added Enhancement: Mind Tricks, Added Drawback: Sacrifice

May 20, 2021, 4:26 p.m. - Revision Cost: 1. Removed Drawback: Tunnel Vision, Parameter Cooldown changed from 1 to 0.

May 20, 2021, 4:24 p.m. - Adjustment Cost: 1. Text field change

May 20, 2021, 4:21 p.m. - Adjustment Cost: 1. Text field change

May 20, 2021, 4:19 p.m. - Revision Cost: 1. Removed Enhancement: Mind Tricks, Removed Drawback: Fuel

May 20, 2021, 4:18 p.m. - Revision Cost: 1. Added Enhancement: Mind Tricks, Added Drawback: Fuel

May 20, 2021, 4:17 p.m. - Revision Cost: 1. Removed Enhancement: Mind Tricks, Parameter Cooldown changed from 0 to 1.

May 20, 2021, 4:10 p.m. - Revision Cost: 1. Added Enhancement: Mind Tricks, Added Drawback: Traumatic

May 20, 2021, 4:09 p.m. - Revision Cost: 1. Removed Enhancement: Mind Tricks, Removed Drawback: Traumatic

May 20, 2021, 4:08 p.m. - Revision Cost: 1. Added Enhancement: Mind Tricks, Parameter Cooldown changed from 1 to 0.

- May 20, 2021, 3:53 p.m. - Revision Cost: 1. Added Drawback: Traumatic

Revision purchased with:

May 20, 2021, 3:51 p.m. - New Cost: 2. Initial power creation