Legacy Power: Ghoul Fever

The executive sweats in his glass tower, stroking the half-healed wound he received...feverishly, he wonders what his secretary might taste like...

A 2 Gift Afflict Power created by Strazhari.

Description

After feeding, a Ghoul often becomes a carrier of a virulent supernatural pathogen, Ghoul Fever. The next victim of the Ghouls tainted Claws or Teeth begins to experience fever, sweating & acute hunger-like pangs. While possible for Modern Medicine to cure, the old tales say that Ghoul Fever can only be cured by doing as the Ghouls do: Eating the flesh of human corpses.

System

Exert your Mind, choose a target within Arm's Reach, and roll Brawn + Brawl Difficulty 6 as a Committed Action. The target may roll Body, Difficulty 6 as a Free Action to resist.

If you succeed, the target takes a Severity 1 Injury that is not stopped by Armor. This Injury will worsen in Severity by 1 level every 1 day. The target begins experiencing noticeable symptoms immediately. If the target is cured, the Injury remains but does not worsen.

The target or anyone who examines them may roll Intellect + Medicine Difficulty 6 as a Committed Action to diagnose their affliction and determine how to treat it. The target may be cured by eating a handful of Cadaver flesh (a corpse at least 24 hours dead).

If this Injury would kill the target, they may roll a single die, Difficulty 6. If they succeed, they survive and are cured.


Enhancements

  • Contagious (Anyone who is exposed to the bodily fluids of an affected target must roll Body, Difficulty 6. If the outcome is less than the Power’s initial activation roll, they take a Severity 1 Injury which degrades as per this effect.)
  • Tipped Weapon (You cannot activate this Power normally. Instead, Exert your mind to apply it to a weapon. The next Injury caused by the treated weapon will degrade as per this Effect. Prepared poison lasts 24 hours.)
  • Conditionally Costless (This Effect does not require Exertion in certain circumstances. The condition should be balanced such that it has an activation cost the majority of the time you are able to use it.)
    • Condition - Corpse Feeding

Drawbacks

  • Long Cast (This Effect takes one minute to activate.)
  • Fuel (Using this Effect consumes some material good in addition to its other costs.)
    • Fuel Unit - Rotten Flesh

Parameters

Period: 1 ( 1 day ) Range: 0 ( Arm's Reach )

Edit History

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Oct. 28, 2021, 11:27 a.m. - Improvement Cost: 2. Added Enhancement: Remission

Revision purchased with:
Improvement from writing up Sanctuary spent on improving power: Ghoul Fever    (since refunded)

Oct. 26, 2021, 3:15 p.m. - Revision Cost: 1. Added Drawback: Biohazard, Removed Drawback: Sacrifice

Sept. 5, 2021, 10:43 p.m. - Revision Cost: 1. Added Drawback: Sacrifice, Removed Drawbacks: Long Cast, Fuel, Parameter Period changed from 1 to 0.

- June 30, 2021, 8:25 p.m. - Revision Cost: 1. Added Enhancement: Contagious, Added Drawback: Fuel

Revision purchased with:
Gift from playing in Tentacle Paradise spent on revising power: Ghoul Fever    (since refunded)

April 27, 2021, 12:24 p.m. - Adjustment Cost: 1. Text field change

April 27, 2021, 12:18 p.m. - Adjustment Cost: 1. Text field change

April 27, 2021, 3:19 a.m. - New Cost: 1. Initial power creation