Gulliver Archer
A curse, no this is great!

A 11-Victory Seasoned Contractor played by Rainbowdragon1357 in The Illumination

Gulliver Archer is a Cannabalistic Wendigo who will risk his life to Feed his everlasting greed and to fuel it continuing the curse, giving more power, but slowly taking over his body, to be superior.

He is 54 years old, and often appears as A very large and muscular middle aged man, with shaved down hair and a very short ancor beard.

Gulliver Archer lives in The Illumination, a setting where videos of the supernatural go viral every day.

His journal has 7 entries.

Attributes

Brawn

8

Charisma

3

Dexterity

2

Intellect

3

Perception

3

Abilities

3 Alertness

2 Animals

4 Athletics

4 Brawl

1 Crafts

1 Culture

2 Drive

0 Firearms

4 Influence

3 Investigation

0 Legerdemain

0 Medicine

0 Melee

2 Occult

0 Performance

0 Science

3 Stealth

2 Survival

2 Technology

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Gulliver Archer is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty
  • Lost thumb on left hand
  • Connor Inkz tatoo: A scar depicting a moose making him 10% bigger
  • Body 9

    Penalty

    7 Mind

    Scuffed
    0
    Annoyed
    0
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Capture
    Near-Death Experience

    Traumas

  • I AM A ZOMBIE!
  • Compulsion to hunt small things
  • Dislike and distrust of masked individuals
  • fear of Swat teams

  • Greed


    Assets And Liabilities

    Assets
    +1 Polyglot: You are completely fluent in these languages, and your proficiency can be useful when deciphering similar languages even if you are not fluent in them.
    Language: Japanese
    +1 Polyglot: You are completely fluent in these languages, and your proficiency can be useful when deciphering similar languages even if you are not fluent in them.
    Language: Latin
    +6 Ageless: For every three years that passes, you age a single year.
    +3 Wealthy: You have access to $100,000 (or equivalent currency) per Game.
    +5 Gifted: Start with one Gift.
    Liabilities
    -3 Treacherous Curse: The curse must be defined at character creation and must be specific in nature. It cannot be easily dispelled.
    Curse: Every six waking hours Gulliver does not eat at least a quarter pound of human flesh he must make a trauma roll
    -1 Nightmares: When you wake up, roll your Mind at Difficulty 7. If you fail, you are at -1 dice until you can get some restful sleep. If you botch, you experience delusions and believe yourself to be still asleep and trapped inside the nightmare.
    Subject: The killing of my family by my own hands

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.

    The Illumination
    Wormwood Due to the breathing in of wormwood gas, Gulliver will rise again When I die the next round full health penalties apply, head shot to put me down, powers still apply, people who are under this effect will not fight eachother

    Circumstances

    Circumstances describe your Contractor's situation in various Playgroups.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Powers

    The wind is under the will of Gulliver. The pure exertion and control he holds over it is powerful enough to force people around with them


    Exert your Mind and spend an Action to activate. Roll Brawn + Influence at Difficulty 6.

    Create a repulsion field which extends out 15 feet from you in every direction, and lasts for the next 3 Rounds. Any Animate targets within the field cannot move any closer towards you. If they were within 15 feet from you when you activated the effect, they are immediately pushed back to the edge of the repulsion field.

    You must maintain Concentration during this Effect.

    • You can target yourself if you qualify as a valid target by the other requirements.

    The kid walks down the dark street illuminated by street lamps, bunching himself up to stay warm. He hears a piercing screech from afar and quickens his pace out of fear. The air feels colder and heavier. A man walks down the road in front of him, he's big, muscly as hell but the cold keeps the kid in place he can't seem to bring himself to cross the street to avoid him and with every step the air feels colder and colder and colder until it hugs him in a climax, the man smirking passes the kid, a new weight bearing on his shoulders. Days later the child sits over a corpse eating, greedily stuffing chunks into his mouth.


    Exert your Mind and spend an Action to activate. Select a Living target within arm’s reach. Make a Trauma roll when you activate this Effect. Roll Brawn + Influence at Difficulty 6. Your target may resist by rolling Body at Difficulty 7.

    If you succeed, the target is afflicted with a Condition that causes one of the following symptoms:

    • Psychotic Episodes: The target’s neural pathways begin to decay. At any time, the GM may call for a Mind roll from the target, with the Difficulty equal to 5 + 1 for each day they have been sick (rounded up). Failure causes them to undergo a break from reality. A botch will also grant a new Trauma.
    Symptoms begin to appear immediately, and will remain and continue to worsen until the affliction is cured. The affliction is not contagious and will not spread to others.

    The affliction is not treatable by modern medicine. It may be diagnosed by rolling Intellect + Occult at Difficulty 6, and can be cured by _Ingestion of copious amounts of animal fat and oils_.

    This Effect is not obvious, and the only sign you are using an Effect is A cold wind leaves Gullivers slightly open mouth and wraps around your body. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.

    • Successfully diagnosing an affliction also includes information about the treatment method.
    • The chosen method of treatment must be something that you could obtain in a small town given an afternoon.
    • Curing an affliction removes the Condition, but does not automatically heal any Injuries, Battle Scars, or Traumas which may have been caused by that condition.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Pain lacks affect on the wendigo, in fact the pain releases the icy rage within, it fuels him and he accepts it


    You gain the following benefits at all times.

    Your Body Penalty is reduced to 0. Does not reduce Mind Penalty.

    Any Body Penalty you would have had is instead added as a dice bonus to any rolls you make.

    If you are Stunned, you may Exert your Mind to instead still take actions, but at a -2 penalty, for the duration of the Stun. If you are knocked out, drugged, or otherwise made unconscious, you may Exert your Mind to wake up.

    Gulliver no longer needs a large amount of necessary human rescources, he doesn’t need food, water, or air. He is no longer human, simply a shell


    You gain the following benefits at all times.

    You may go five times longer than a normal human without food, water, sleep, and air.

    A cold wind wraps around Gullivers body as his feet bounce and he speeds towards his prey at immense speeds, howling.


    Exert your Mind and spend an Action to activate.

    You can run at three times your normal movement speed for the next minute.

    • Any Encumbrance penalty to your movement still applies, but you do not suffer from any sort of exhaustion.
    • Damage from a collision depends on your speed at the time, as well as what you hit. GM's discretion, but generally moving faster than a car on the freeway and hitting a dense, solid object like a wall or a tree should be lethal. Mundane armor will not apply, but any supernatural forms of protection will.

    You cannot truly kill a Wendigo until you burn its heart, the source of its power, it’s life force


    You gain the following benefits at all times.

    If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life.

    While Incapacitated, your only weakness is The extraction and burning of his heart in flame, and if you take damage from it, you will die. Damage from other sources will still be dealt and can cause Battle Scars, but will never kill you. If your weakness is not immediately intuitive or obvious, attackers may be able to make some sort of knowledge roll to discover it, at GMs discretion. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.

    The greed that fills me fills my muscle and my bones, ready to lift boulders or crush my quarry


    You gain the following benefits at all times.

    Your Brawn rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).

    You also gain the following effects:

    • Heavy Hitter: Successful attacks made with Brawn will either knock your target back Outcome x 5 feet, or knock them down to the ground. Choose which effect the attack will have prior to rolling for it.

    I am no longer human, the, all remnants of such has left my body, and I am now a vessel for the growing spirit of the Wendigo, my body is cold to the touch, my heart frozen.


    You gain the following benefits at all times.

    You are permanently and visibly transformed: _Skin is pale and very cold_. You are considered to be a Sapient, Non-Living being when targeted..

    You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)

    While in Cold, heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.

    Your Injuries no longer degrade with time.

    Legendary Artifacts

    The Dark Grimoire

    Created by Victor Green, given to Gulliver Archer.
    A black leather book, large enough to only barely fit into a backpack

    The Demonologist has made a contract with the mysterious book known as the Dark Grimoire, and now they are bound together for the rest of their days. The Dark Grimoire is an ancient black book with a blank cover, with the inside written in what appears to be Latin, along with a series of complex ritual diagrams. Somehow, the book always seems to have room for additional information to be written.


    This Artifact cannot be broken.

    If this Artifact is lost and in no one’s possession, it finds its way back to its creator during the next Downtime.

    This Artifact's creator is always aware of the direction and distance to this Artifact.

    This Artifact's creator must have it with them to have restful sleep. They cannot regain Mind or Source while separated from this Artifact.

    • "Cannot be broken" means that damage cannot render the Artifact's Effects unusable, nor can it cease to be used for its primary mundane purpose, if it has one.

    The Demonologist draws from the power contained in their Dark Grimoire to hurl a bolt of deep crimson Hellfire at their foes, effortlessly burning through armour, flesh and bone.

    Uses Demonology


    Spend an Action to activate. Select a target within 300 feet. Roll Intellect + Occult Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.

    If the contested Outcome is positive, the target takes that much damage plus 3. Armor is reduced to 1/2, rounded down against this damage.

    This Gift's level is capped at 2 Gifts and cannot be increased further.

    • You can target yourself if you qualify as a valid target by the other requirements.

    The Demonologist performs an elaborate ritual to summon and bind a winged lesser demon. during the ritual, the summoning circle glows a deep crimson, until a winged demon is dragged up through the circle, bound in glowing red chains, and forced into the Demonologists service, only to be released when it is slain and returned to Hell.

    Uses Demonology


    Exert your Mind and spend at least two Actions performing the following ritual: A ritual Circle must be drawn and offered a drop of the casters blood while a chant is used to bind the summoned demon to activate. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

    Summon a single ________ at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.

    Minions have 6 Body and can make melee range attacks with 5 dice to attack and +1 Damage. They cannot move faster than a walk and cannot dodge incoming attacks. They have dog-level intelligence, and cannot communicate back to you. Any Perception checks they make are rolled with 3 dice.

    Your minion is able to Manual Labour with a 4-dice pool.

    The Demonologist performs an Arcane Ritual to summon an Imp and bind it to the mortal plane. It takes the form of a small, red-skinned humanoid creature with wings and short, stubby horns, and possesses the ability to hurl bolts of fire short distances.

    Uses Demonology


    Exert your Mind and spend at least two Actions performing the following ritual: A ritual Circle must be drawn and offered a drop of the casters blood while a chant is used to bind the summoned demon to activate. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.

    Summon a single ________ at your location. They will last for an hour, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.

    Minions have 4 Body and can make ranged attacks at targets up to 30 feet away with 5 dice to attack and +1 Damage. They cannot move faster than a walk and cannot dodge incoming attacks. They have dog-level intelligence, but are capable of communicating information back to you. Any Perception checks they make are rolled with 3 dice.

    Your minions can fly at their normal movement speed.

    The Demonologist calls upon the power of their Dark Grimoire to heal their wounds, knitting them shut as Demonic Energy writhes around the injury


    You gain the following benefits as long as you are wearing this Artifact.

    Any Injury you receive heals quickly, reducing its Severity by one level each day, starting once it becomes stabilized. Battle Scars caused by your Injuries will remain. Any Injuries you receive stabilize automatically and do not deteriorate further.


    Equipment

    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • Reinforced Black suit and tie w/ black slacks
    • Iphone
    • Rolex watch
    • Keys
    • Wallet

    Duffel bag, with backstrap

    • Grilling tools
    • Meat cleaver
    • 2 pounds of jerkied human flesh
    • Small fold up grill
    • aluminum Bottle of water
    • flash light
    • Binoculars
    • Small propane tank
    • The grimoire
    • Neils jewelry
    • Black card
    (Click to toggle Weapons reference)

    Trophies

    The Illumination
    The dark grimoire The Spell book that once belonged to the dark mage Victor Green (powers within) https://www.thecontractrpg.com/powers/view/history/p/1256/ https://www.thecontractrpg.com/powers/view/history/p/1320/ https://www.thecontractrpg.com/powers/view/history/p/1239/ https://www.thecontractrpg.com/powers/view/history/p/1240/


    Contractor Timeline

    11 Victories - 1 Failure
    Remaining: 1 Exp. (Earned: 236 - Spent: 235)
    An itemized record of every Contract, Gift, Improvement, and Experience changes

    Biography

    Gulliver Was a Popular athletic as a child born and lives to current day in Philidelphia, Pennsilvania, he was apart of the many sports teams and in school and was loved by everyone around him, He grew up to become a body builder, and model for fitness magazines becoming somewhat wealthy, he bathed in it loving the attention and luxuries he could afford. On Gillivers 41st Birthday He charted a trip for him and his family to His summer house in the British Colombia Canada, however the pilot suffered a heart attack and the plane went down in the wilderness of Canada, Himself and his family not including his youngest daughter, who perished when they crashed, survived when they hit the thick trees. Although the plane had emergency food supplies, there was not nearly enough to last them, they had no idea where they were and no way of finding a way back to society. they trudged almost helplessly slowly starving, till Gulliver knew what he needed to do, slamming rocks over the heads of his family till they were all dead, to tired and exhausted to even resist he took them all out and then ate them, something changed in Gulliver that day, something changed inside him, took him over, His heart and soul turned cold, and supernatural strength seemed to fuel him, guiding him back to society but also to darkness. Gulliver told no one about his cannabalism, only that forest, and cold overcame them, in a way it did, he secretly is proud of himself, he did what he had to do he even became almost inhuman because of it, he was the alpha, and he would do it again.

    Birthday: January 5th

    Journal

    Latest 3 of 7 entries

    Still in mexico :(

    Mother fuckin people who run this shit didnt even bring me back home. I do all this shit for them and what im just back to this bullcrap. Back to scouring the streets for junkies and scraping together my money to get in a crud ridden hostel. All because of this shitting girl, its frustrating when fuckers go against me, I told her the book was mine, when I say somethings mine, its fucking mine. GOD! If I ever see her again though, I'm going to leave her bleeding in the streets. Why do they even let bitchy little girls do this stuff, they dont have the cognitive capacity to understand what this even is, the scope of this shit. *Pauses for a moment, sound as if he is done speaking* I wish I killed her dad, she deserves that. See what the fucking real world is, god I wonder what he tastes like, must be pretty fucking disgusting if he contributed to the creation of the little roach Shizuko. You know its a weird thing, flesh is so satisfying, I wonder why more people dont indulge, probably more than I think. Ugh sounds like another fucking gang fight, I think I'll go check out the aftermath, theres always a good pile to feast on afterwards and and a good selection, not that I really care as long as theres something to chow on, hopefully I get out of this shithole and back home soon so I can start putting these powers to good use.

    I got it

    I fucking got that little shit, I got the book from her cause im just that fucking cool. I got off the plane to tokyo, my meat was running dry, followed her to her home and decided to pull out, I know where she lives now time to prepare. Got some more meat, an entire person, last me for the good part of a month, and then scouted out the home, they had a keypad lock that connected to the door and unlocked it but also triggered the alarm and called the police. I then went out to purchase a WIFI jammer and some heat vision goggles went back to her home and waited for her Dad to get home, then activated the WIFI jammer to disable the Ring camera and then went to the door and used the heat residue to figure out the keycode. I then went home and waited till 2:30 AM and went back Flicked my WIFI Jammer on and went inside the home, to quickly hear chanting of the little girl, I rushed upstairs and she had just summoned a demon using the book. I obviously swatted the demon out of the way easily but was pummeled by the strange flurry that pumelled me, so I decided to play dirty and went to her fathers room and held her father ready kill him if she made the wrong move, she entered and I told her to give me the book, she agreed for her father but tricked me I let go of her father stupidly and shot me again, yet missed like a fucking loser, I snatched the book off of her and booked it down out of the house to my car, she caused a little trouble but I managed to get in and away to the airport and onto a plane to mexico, leaving a champion

    That little bitch

    Today I went to Newyork to attend a conference, that I needed to to win. The group was your normal pansys, A little blind girl, A guy with a bow??, A guy who im really not sure about, a tight british guy, and Neil the old man. Blah blah we did the whole thing the British guy and the old man died, the only thing that was important was I was a totally fucking badass, I could tear up any of those pussys if I wanted to. The people who died were weak, and deserved it, those who are weak do deserve it, and well im not weak and thats why im probably the strongest one of these people who goes on these jobs, but that godamn blind girl. Shes a crafty little bitch, the British guy had a book that shot fire, a weird book full of latin with dark magic and shit. She took it after he died and I told her, I said I'd kill her if she took it, and she ran and then dissappeared, just into fucking thin air as the police were making there way because of an explosion earlier, so I Watched from a close building, waited for the police to find her and then followed her, managed to mask my scent with some perfume so I dont think shes seen me, but Im on the plane with her right now. I'm going to get that godamn book and kill that little shits entire family.