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Frazier O’Neal

A 11-Victory Seasoned Contractor played by mmmsquid in GA5-1921

Frazier O’Neal is a souperhuman detective who will risk his life to become the ultimate supernatural detective and Eat every hamburger in New York city, perhaps even the world.

He is 33 years old, lives in New York, and often appears as A lanky, bony, angular-limbed man of average height, average weight and average build. His eyes remind one of coal or weirdly coloured beans, his hair is matted and long, tied into a flowing braid. His clothes are mildly tattered, and are held together firmly by obvious stitches, each article is worn loosely on his body. His darker skin is freckled, and stare is harsh.

Frazier O’Neal lives in GA5-1921, a setting where the paranormal work for the government. His journal has 12 entries. His Questionnaire has 17 answers.

Attributes

Brawn

2

Charisma

3

Dexterity

4

Intellect

3

Perception

4

Abilities

4 Alertness

4 Animals

3 Athletics

0 Crafts

0 Culture

2 Drive

4 Firearms

3 Influence

5 Investigation

2 Medicine

2 Melee

2 Occult

0 Performance

0 Science

2 Stealth

2 Survival

2 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Frazier O’Neal is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Frazier O’Neal has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Failure

Traumas

  • Addiction Addiction to cocaine
  • Traumatized Once, during his transformation, someone opened the can and swallowed it’s contents. Later, Frazier awoke covered head to toe in blood. Behind him the half-exploded corpse from whom the blood came, forks piercing the skull, buttons embedded into the flesh.
  • Kleptomania Kleptomania, he has a compulsion to steal items in his vicinity, preferably forks, due to neglect and abuse at the hands of his parents at a young age, he learnt to take things away that he needed or wanted without causing trouble, however, later in life this compulsion has yet to fade despite how much he loathes himself afterwards.

  • Source

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Average Finances
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Database: Crime and criminal archives, investigation archives and ongoing investigation information.
    From Assets and Liabilities
    You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.

    Conditions

    From Assets and Liabilities
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. He bears a family curse). When scared/confused (but not necessarily transformed) parts of his body start to turn soupy (-1 dice to Body and Brawn rolls.
    From GA5-1921
    His body is an ant farm for ants that share his consciousness. Full of ants…

    Loose Ends

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    Advancement

    Seasoned
    11 Victories - 1 Failure
    Remaining Exp: 5
    (Earned: 236 - Spent: 231)
    An itemized record of every Contract, advancement, and more

    Moves

    Frazier O’Neal has made 1 Move.
    Only GMs who have permission to run Contracts and post World Events in GA5-1921 can post Moves for Frazier O’Neal.

    Biography

    Frazier O’Neal’s early childhood was bittersweet, with a family that seemed nice enough on the outside and an average (at first) upbringing things seemed positive. However, Frazier had seemed to inherit a strange curse placed upon his family that his mother, the bearer of the genes, hadn’t. This, alongside the growing difficulties the family were facing lead to neglect for young Frazier, and as he realised his needs weren’t being met, he’d often confront his parents which inevitably led to yet more neglect and even occasional anger and abuse. As he grew older, he developed compulsions to deal with his situation, and his curse developed with him. Initially he had turned into a vague metal shaped cylinder as an infant, but over time this had changed shape into a soup can. A can of organic lentil soup. His goals and ambitions changed too as Frazier soon became obsessed with crime and crime solving media, soon absorbing his every free moment. From then onwards, Frazier vowed he would become a detective, the best one he possibly could, in order to solve the most difficult problems and help bring peace to others lives that he had never had.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -15 Gifted
    -0 Finances: Average
    -3 Lanky
    -3 Nimble Fingers
    -6 Database
    Access to: Crime and criminal archives, investigation archives and ongoing investigation information.

    Liabilities

    +3 Traumatized
    Trauma: Once, during his transformation, someone opened the can and swallowed it’s contents. Later, Frazier awoke covered head to toe in blood. Behind him the half-exploded corpse from whom the blood came, forks piercing the skull, buttons embedded into the flesh.
    +3 Traumatized
    Trauma: Kleptomania, he has a compulsion to steal items in his vicinity, preferably forks, He prefers forks due to his lost love, with a similar curse and their use as protection against being eaten.
    +3 Traumatized
    Trauma: Roll Self-Control every time you must damage a fork (or other cutlery at -2 Difficulty.
    +6 Compulsive Liar
    +9 Supernatural Condition
    Supernatural Condition: He bears a family curse.