Crafted Artifact

Shade-Tech Firearm

Created by Luci Alessi, given to Minerva McAlaster.
Aesthetically and functionally upgraded AK-47, a Lobaev Sniper Rifle, a Saiga-12, and a Makarov. On the side of the gun is the embossed icon of a shattered snowflake. A smaller patch besides it resembles a laughing fox.

Luci's firearms are typically very overturned and overdesigned. She's secretly a huge comic book fan and her new revelations in regards to her ability to create items using the energies of The Well have opened up the ability for her slightly childish imagination to go wild with possibilities.

When the weapon changes forms, it momentarily becomes a formless amalgamation of thick ink that would sink between the user's fingers if the process of reforming didn't take quicker than a second to complete.

Luci takes an exceptional amount of time sketching out a full blueprint for the weapon of her desire- typically inspired designs from comics or movies that she personally finds cool. She spends time manifesting the item through the use of her own shadows, however she takes extra time to refine the details and give the firearm its own personality. Each and every single one of these has a little bit of Luci and her creative intent inside of them.

Her initials as the creator are imprinted on the side of the firearm.


This Artifact can be used as a heavy sniper rifle. It is roughly the same size as a heavy sniper rifle and just as difficult to conceal.

Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. The target's Armor is fully effective against this Damage.

You also gain the following effects:

  • You may spend a Quick Action to change this firearm's base stats into those of any other basic firearm.
  • Silencer: Shots you fire can be made silent at will.

  • Changing this weapon's base type affects its range, Weapon Damage, concealability, and roll. Other mechanics of the chosen base firearm (such as the tripod requirement for sniper rifles) apply.
  • Reminder: additional Weapon Damage granted by this Effect does not stack with any other bonus to Weapon Damage. Instead the largest bonus is used.
  • Rifles are +1 Difficulty to use in melee range. Sniper Rifles are +3 Difficulty to use without a tripod or in melee range. Setting up a tripod takes an Action.

Community Artifacts

Willow Heart

Created by Niklas Söderholm, given to Nanook.
A stone knife harder than steel

As you Drive Willow heart into your target wisper into their ears and corrupt their mind with horrid thoughts.


Expend a point of Battery and spend an Action to activate. Select a Sapient target within arm's reach. Roll Inteligence+occult at Difficulty 6. Affected targets may resist by rolling Mind at Difficulty 8 with a -3 dice penalty. If they are incapacitated or unconscious, they fail automatically and their Outcome is 0.

If the Contested Outcome is positive, the target takes Mind damage equal to the Contested Outcome. If you deal at least 3 Mind damage, the target will gain a new Trauma selected by the GM. This Trauma may be removed by Effects or mundane therapy, as normal. Affected targets are aware that they are being attacked and can generally tell who did it.

  • You can target yourself if you qualify as a valid target by the other requirements.

Horseman's Mask

Created and held by Dènye Zanmi.
A mask, bone white and yellowed at the edges. When worn, the eyes behind are not visible. Instead, only darkness can be seen. A darkness only comparable to the pure emptiness after everything is gone.

'So I looked, and behold, a pale horse. And the name of him who sat on it was Death.'


Spend an Action to activate. Select a Living target within arm’s reach. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you take a Severity-4 Injury. Roll Charisma + Occult at Difficulty 6. Your target may resist by rolling Body at Difficulty 7.

If you succeed, the target is afflicted with a Condition that causes any number of the following symptoms:

  • Disabled: The target suffers from an affliction that leaves them unable to act at full strength, such as physical pain, severe fever, intense fatigue, etc. They take a -2 penalty to all physical actions, which grows by -1 every hour until it reaches your Outcome.
  • Psychotic Episodes: The target must make a Trauma roll each hour at a -1 dice penalty, increasing each hour until it reaches your Outcome.
  • Poisoned: The target gains a Severity-1 Injury which ignores Armor and doesn’t heal naturally. For every hour that passes, they receive a new identical Injury. If this new Injury would kill them, they roll 1d10 at Difficulty 6. Success cures the condition; otherwise, they will die.
  • Wasting Away: The target’s body is being eaten away by the affliction. Immediately on being afflicted, and again for every hour that passes, they will obtain a new Major or Minor Battle Scar.
Symptoms begin to appear immediately, and will remain and continue to worsen until the affliction is cured. The affliction is not contagious and will not spread to others.

The affliction is not treatable by modern medicine. It may be diagnosed by rolling Intellect + Medicine at Difficulty 6, and can be cured by the infected creature feeling the warmth of life. A homecooked meal eaten with happiness, a smile at seeing their partner, or child. Anything which reassures them it is not yet their time to end.

This Gift's Cost is capped at 2 and cannot be increased further.

Possession of this Artifact causes the following Trauma to manifest over the course of a day: King of Nothing: You must roll Self-Control to not use this Gift on a Living creature the first time you see it. If you lose possession of this Artifact, the Trauma heals over the course of the next month.

When you activate this Effect, roll a single D10. if the result is 5 or lower, you receive a Severity-1 Injury and a Minor Battle Scar.

  • Successfully diagnosing an affliction also includes information about the treatment method.
  • The chosen method of treatment must be something that you could obtain in a small town given an afternoon.
  • Curing an affliction removes the Condition, but does not automatically heal any Injuries, Battle Scars, or Traumas which may have been caused by that condition.
  • You can target yourself if you qualify as a valid target by the other requirements.

Nanite Necklace Factory

Created by Crane Albright, given to Prototype.
a necklace that looks like a motherboard

A pendant that upon wearing, will inject nanites into the body through the pores if the pendant doesn't identify nanites in the body. It will generate more nanite and inject them into the until it is sufficient amount

These nanites are special nanites that through advanced research and technology, takes the spot of certain cells. it perfectly recycles the cells within the body, creating what is considered impossible, a infinite energy loop cycle. The pendant acting as a central motherboard. When the pendant is removed, the nanites in the body deactivates.


You gain the following benefits as long as you are wearing this Artifact.

You no longer require any food or water in order to survive.

Silver Crucifix

Created and held by Father Thistles.

When the Father uses this gift, he raises the crucifix aloft. The air around him turns warm and calming to those he calls allies. But those he does not feel a burst of force and are sent reeling backwards.

"BACK" calls the Father, holding the small crucifix aloft. "BACK I SAID, REBUKE!"


Spend an Action or Reaction. Roll Charisma + Influence at Difficulty 6. Any Animate targets may resist by rolling Mind at Difficulty 7.

Create a repulsion field which extends out 15 feet from you in every direction, and lasts for the next 5 Rounds. Any Animate targets within the field that failed to resist cannot move any closer towards you. If they were within 15 feet from you when you activated the effect, they are immediately pushed back to the edge of the repulsion field.

You must maintain Concentration during this Effect.

This Gift's Cost is capped at 2 and cannot be increased further.

  • If you use this Effect as a Reaction to dodge, you still need to make a roll to dodge. The Effect will occur regardless of the Outcome of this roll, but if you fail you will be hit by the relevant attack prior to the Effect occurring.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Contract Name: The XO

Created and held by Selia Regoria.
A futuristic tablet that folds into a compact smartphone sized device.

The XO was a proud and power hungry man. His will to keep going was so much in fact that dying and going down with his ship didn't stop him from lingering as a violent spirit. At the owner of his ledger's behest he manifests near his target and swings with his blade, the spectral weapon cuts only what is living tissue of the target, an extension of his envy.


Spend an Action. Select a target within 300 feet. Roll Charisma + Occult Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.

If the Contested Outcome is positive, the target takes that much Damage plus 2.

You may use this Effect to Defend against any melee, projectile, or firearm Attacks within range or Clash against any Attack targeted at you. Using it to Defend deals no Damage but does not cost Exertion.

This Gift's Cost is capped at 2 and cannot be increased further.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Stock Artifact Crafting Gifts

You gain the following benefits as long as you are wearing this Artifact.

You get +2 dice to any Body resistance rolls you make. You also gain the following effects:

  • Survivor: You are immune to all non-Alien diseases.
  • All Brawn No Brain: You suffer a -2 dice penalty on Mind resistance rolls.

  • These bonuses apply only to Body rolls made to resist Effects and other supernatural phenomena. They do not apply to other contexts such as attacks made while under the Creature Transformation Effect.

You gain the following benefits as long as you are wearing this Artifact.

You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:

  • Naturally Resistant: Any time you make a Mind resistance roll, the individual who you are resisting must Exert their Mind, or your resistance succeeds automatically.
  • Clash Of Wills: If you fail to fully resist an Effect, your Outcome is considered to be 0.

  • These bonuses apply only to Mind rolls made to resist Effects and other supernatural phenomena. They do not apply to Trauma rolls or self-control rolls.