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Exert your Mind and spend an Action. Select a Non-Sapient Object within arm's reach no larger than a large luggage bag (75 liters). Roll Intellect + Crafts Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
When activating this Effect, you may spend an extra minute and maintain Concentration. If you do, it has no Exertion cost, and you may destroy an object which has up to 3x larger dimensions, or up to 27x larger volume than the normal maximum size.
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Exert your Mind and spend an Action. The area within 25 feet of you immediately and obviously becomes imminently dangerous. Roll Intellect + Crafts at Difficulty 6. Targets inside the radius may attempt an appropriate Reaction at GM’s discretion. Finding a physical barrier to use as cover will cut total Damage taken in half (applies after Reaction roll but before Armor).
If the Outcome is positive, your blast hits everything within 25 feet of you with Damage equal to your Outcome + 4. If you botched the activation roll, you will also take full Damage from the blast, otherwise it will not hurt you.
Finely tuning the magic of the rod, it ca now break weapons and armor in combat.
This Artifact can be used as a thrusting sword. It is roughly the same size as a thrusting sword and just as difficult to conceal.
Attack by rolling Dexterity + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
When collapsing, the entire vehicle seems to develop tiny cracks that widen until they become silvery gray lines (like Momo's Stash gift). Each segment folds into the line it branched from, repeating until they leave only the center bag. (between the seat and 'black box'), which becomes a backpack. This happens in reverse when the vehicle unfolds from the backpack form. (the center bag/backpack contains whatever has been put into it in either form)
When going into aquatic mode, the same sort of lines unfold around the gaps between the hardshell roof (called a Slingshade) and the body of the vehicle. The lines connect and a glasslike (equivalent to borosilicate glass) bubble layer forms between them, then the lines fold back leaving the vehicle sealed against the water. Each tire also becomes that sort of fractal line, reconfiguring into a paddlewheel shape instead. When going back to land mode, the formerly solid bubble pops and vanishes, as if it was a soap bubble. Additionally, the gaps in the paddle wheels fill in with fractal lines until they become tires again.
The independent mind of the vehicle functionally replaces the computer and communicates via visual readouts inside the vehicle, as well as broadcast transmissions. It receives voice commands and gives information relevant to the owner. It has access to everything about the rest of the artifact, being able to use the cameras as eyes, adjust suspension height, change the light configuration, and so on.
When upgraded or modified, the fractal patterns reach out momentarily to the new piece(s) and incorporate those into the whole.
Based on a Polaris Slingshot, this custom vehicle has been heavily modified. It was awakened into consciousness via the patterns written about in the journal entry Fractals. Not fully self aware, it can take orders and guidance, make judgment calls, and even make suggestions, all on a level far beyond current artificial intelligence. It currently occupies a 'black box' where the passenger seat would be (should become decentralized when the artifact finally has a passenger seat).
Other features worth noting (they couldn't all fit, and these have less impact)
roll hoop kit, slingshade (hardshell roof, attaches to previous; flip top variety), roll hoop storage bags, center console bag, dashboard bags, side storage bags, ABS, traction control, lighter charge port, USB ports, wireless charger, GPS, bluetooth, cellphone wifi hotspot, full front windshield, 4 point harnesses, secondary analog speedometer & tachometer, 6 axis IMU (i.e. accelerometer & gyroscope)
Momo frequently tinkers with this artifact, always looking for a new mod or feature.
This Artifact can be used as a Polaris Slingshot based Trike Motorcycle. It is roughly the same size as a Polaris Slingshot based Trike Motorcycle but can be collapsed into backpack/center bag and concealed. Collapsing or expanding it costs a Quick Action.
This Polaris Slingshot based Trike Motorcycle has smart glass on license plate (opaque if power is cut), cameras (2 front 1 rear, optionally thermographic), rear blinding flash, configurable external LEDs (alters appearance of headlights & running lights), active suspension (independent wheel height), exhaust silencer, cold weather kit, modified carburetor (optional high altitude mode), wide range radio (police band, CB, etc). Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
A comically large plastic throwing knife is twirled on the user's finger before being slid up their sleeve. From that sleeve they pull out a throwing knife. Then another. Then another. Then-
Mori's secret knife technique takes the ol' infinite scarf trick to new limits. This seemingly plastic knife is actually a conduit of psionic energy, rapidly creating copies of itself that the user may "pull off" of it like a sticker book. This is a trick commonly employed by psionic assassins, although lack of training requires the user to imprint that energy onto an object, rather than pull psychic blades "out of thin air."
Mori's plastic knife is a gift from her circus troupe, who found it easier to craft her a psionic imprint rather than to fully train her.
This Artifact produces ephemeral projectiles that can be used as a throwing knife. It is roughly the same size as a throwing knife and just as difficult to conceal.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
You also gain the following effects:
A metal whale pendant the size of a lighter on the surfer necklace. When flying around, the necklace glows and several tiny remora pendants appear on it.
Joe effortlessly detaches the whale pendant and chucks is up into the air. Somehow it continues soaring upwards at an increasing speed, easily out of view. A minute or two later, a massive semi-ridged airship appears above--a living humpback whale with metallic skin that floats as easily in the sky as the ocean.
Up to 14 adult passengers (or the equivalent in weight) can safely ride within Koholā's mouth and peer out through a semi-transparent baleen. Despite the exterior, the interior is an odd-shaped spacious room complete with seating that can be converted into small beds, a kitchenette, a storage room, and a restroom.
This Artifact can be used as a Zeppelin NT blimp. It is roughly the same size as a Zeppelin NT blimp but can be collapsed into metal whale pendant and concealed. Collapsing or expanding it costs a Quick Action.
This Zeppelin NT blimp has echolocation, is unusually heavy with thick bubbery walls (3 Armor), and is internally warm/insulated. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
Companions gawk at the sheer size and quantity of the equipment the survivalist stores in the Bug-out Bag, but when they open it, they find only a standard set of survival gear. Only when the survivalist opens it is its true capacity revealed.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
The survivalist has depended on the Bug-out Bag for so long, they've formed a powerful bond with the pack. This bond renders the pack unbreakable, and grants the survivalist an understanding of what direction it's in at all times.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
This Artifact's true owner is always aware of the direction and distance to this Artifact.
"The Coffin" can only be used to store things commonly found in coffins, such as bodies, clothes, jewelry, photos, weapons, coins, and similar.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart. This Effect cannot be used unless you are storing something commonly found in coffins.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
On a Downtime, you may change this Artifact from one type of container to another. Maximum once per Downtime.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
Dazzle Glasses are advanced "black-tech" espionage gear. They can be styled as any sort sunglasses. When the wearer is recorded, they will quickly flash a non-visible laser into the recording device, destroying it after only a moment of footage is taken.
This Effect activates whenever you are recorded. It does not require an Action or Exertion. Select a Non-Sapient Object within 20 feet no larger than a duffel bag (35 liters). Your target should be intuitively based on the triggering event. Roll Perception + Culture Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
The lightning bracers can be activated to summon a thunderbolt into the wearer's hand. Throwing these thunderbolts makes an incredibly loud boom. Once a thunderbolt is in hand, the wearer can throw as many as they wish. The electricity from these bolts will jump between nearby targets.
This Artifact produces ephemeral projectiles that can be used as a javelin.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects:
The airship of solitude is the mad scientist's lair and preferred mode of travel. Not only does it include a full science laboratory, it can be collapsed into an incredibly small canvas cube and easily transported. The mad scientist may pilot the ship alone or rely on its autopilot features for ultimate convenience.
This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.
This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects: