She looks like a wolf-dog. Not some beast from storybooks—just a huge, quiet animal with thick gray-black fur, watchful eyes, and a soldier’s stillness. People see her and think “guard dog,” not “war mount.” No one expects what happens next.
But when you climb onto her back and give the silent signal, she moves. The world blurs. Wind howls. The pavement cracks behind her. She runs faster than any motorcycle, leaps impossible distances, and, when needed, takes to the skies without wings. And only then do people realize: she is not what she seems.
She does not tolerate passengers. She follows only one rider. She can think, act, and hunt on her own. If left behind for more than two days, she will lie down like a faithful hound—and never rise again.
She is no machine. She is no myth.
She is your companion.
She is the last steed of the old ways.
She is Volchitsa.
This Artifact can be used as a Kawasaki. It is roughly the same size as a Kawasaki but can be collapsed into Collapses into A Wolf Pendant made of wolf bones and concealed. Collapsing or expanding it costs a Quick Action.
This Kawasaki has Looks Like A Large Wolf Dog. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
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This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe but can be collapsed into pen and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage. The target's Armor is reduced to 1/2, rounded up against this damage.
You also gain the following effects:
The Zweihander is a dull and grey weapon made of Knihburg steel, it features not livery nor adornments, simply dull steel.
It's much larger and heavier than typical, custom made for a large Knight of considerable strength and an average person would not be able to use the weapon effectively.
It's exceptionally well made, forged specifically for Waldemar to the point wielding it feels more natural than his own arms do, this compatibility allows him to use the blade to almost supernatural degrees in combat.
This Artifact can be used as a Great Sword/Giant Axe. It is roughly at least twice as large as a Great Sword/Giant Axe and cannot be concealed on your person or disassembled for storage.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal 2 Weapon Damage +3 Bonus Damage. The target's fully effective
You also gain the following effects:
This bulky sniper rifle has been modified and customized so much to accommodate the great hunters powers, that it no longer resembles it's former mundane self. Extended and sleek, it has been combined with future tech, and even a couple alien bits.
This Artifact can be used as a heavy sniper rifle. It is roughly at least twice as large as a heavy sniper rifle and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +10 Weapon Damage. The target's Armor is completely ignored against this damage.
You also gain the following effects:
This is a long bladed tradition style key roughly the size of a sword. It has a handguard that wraps around the handle on two sides with a keychain at the bottom. The keychain is a small gift certificate.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe but can be collapsed into a keychain and concealed. Collapsing or expanding it costs a Quick Action. Unless combat has already started, this Artifact behaves as its mundane counterpart.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
You also gain the following effects:
This Artifact can be used as a heavy sniper rifle. It is roughly the same size as a heavy sniper rifle but can be collapsed into Pink Tamagachi and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Separation Anxiety. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
The spy can do up their passport to appear as any valid form of identification.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport but can be collapsed into a wallet and concealed. Collapsing or expanding it costs a Quick Action.
Spend a Quick Action to activate. This Artifact changes its appearance into a chosen Object. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
The spy can do up their passport to take on the appearance of any valid form of identification they may need.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
"The Coffin" can only be used to store things commonly found in coffins, such as bodies, clothes, jewelry, photos, weapons, coins, and similar.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart. This Effect cannot be used unless you are storing something commonly found in coffins.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
On a Downtime, you may change this Artifact from one type of container to another. Maximum once per Downtime.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects: