Abrarinex The good shit

1
Requires Seasoned
This Artifact allows you to heal lingering disfigurements and scars.
Used by Gideon Lockhart, Created by leonvanderblight.
On Signature Item Abrarinex.
(Anyone who witnesses you activate this Effect is very likely to be disturbed to see As the scarred area bubbles and overflows with cancerous growths in the shape of screaming faces.. You must use this Artifact obviously when activating this Effect.)

Abrarinex's is back and better than ever. Now able to restore any lasting injury, and restore broken limbs back to their full form! Incredibly versatile, and incredibly powerful Abrarinex's new formula is the latest and greatest from Lockhart Industries!


Exert your Mind and spend an Action to activate. Select a Living target within arm's reach. Select a Battle Scar on your target to treat.

The treated Battle Scar will heal immediately. Your patient is required to Avoid betraying any contractors. for the next month. If they violate this rule, your treatment is immediately reversed.

Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see As the scarred area bubbles and overflows with cancerous growths in the shape of screaming faces..

  • When narrating disturbing content, be cognizant of your group's tone and accommodating to those who would like to "fast forward" through the description.
  • You can target yourself if you qualify as a valid target by the other requirements.

Community Heal Scars Gifts

Use up this Golden Pill (unless you succeed on 1d10, Difficulty 7) and spend an hour to activate. Select a Battle Scar on yourself to treat.

The treated Battle Scar will heal over the course of the next week.

After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.

  • This consumable is destroyed when used and cannot be used again.

Exert your Mind (unless you win a coin flip) and spend an hour to activate. Select a Battle Scar on yourself to treat.

The treated Battle Scar will heal over the course of the next week.

Exert your Mind and spend an hour to activate. Select a Living target within arm's reach. Select a Battle Scar on your target to treat.

The treated Battle Scar will heal over the course of the next week.

  • You can target yourself if you qualify as a valid target by the other requirements.

Exert your Mind and spend ten minutes to activate. Select a Battle Scar on yourself to treat.

The treated Battle Scar will heal over the course of the next week.

Exert your Mind and spend 1 minute to activate. Select a Living or Dead target within arm's reach. Choose a specific Injury on your target that has not yet been treated with this Effect and roll Intellect + Medicine at Difficulty 6.

If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.

This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain. Your patient is required to Cannot betray any contractors. for the next month. If they violate this rule, your treatment is immediately reversed.

If you heal an Injury on a target that has been dead for less than a minute and it reduces their Wound Level to a non-lethal level, their life is restored.

  • You can target yourself if you qualify as a valid target by the other requirements.

Stock Heal Scars Gifts

Exert your Mind and spend an hour to activate. Select a Living target within arm's reach. You must use up a donor body part matching the injured area in order to activate this Effect. Select a Battle Scar on your target to treat.

The treated Battle Scar will heal immediately. You may specify a specific condition that the patient must adhere to. If they break this condition, the treatment is immediately reversed. Record this regimen as a Condition.

Healing a Battle Scar in this way leaves behind a mismatched replacement on the target which cannot be healed.

  • You can target yourself if you qualify as a valid target by the other requirements.