Fulminating Century 100 years of WOMP

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You possess a mastery of Sledgehammer.
Used by Akron Aquish, Created by Hawkhatter.

When a sledgehammer used to collapse small buildings is applied to bones, its namesake crackling effect is a common side effect.

Hardly supernatural in any observer's eyes but the beholder's, it's easy enough to mistake simply hitting something so much harder than in reality. That's not to say one isn't; but to send integral parts of buildings flying out with a hand tool over machines takes more than a bit of muscle mass. It is no surprise this same power can be applied to less-than-material targets.


You gain the following benefits as long as you are engaged in combat with Sledgehammer. You must actively and obviously be using Sledgehammer to gain the benefits of this Effect.

+2 dice to all rolls with Sledgehammer. You may Defend against firearm attacks from any range using Sledgehammer.

You also gain the following effects:

  • Dismember: If one of your attacks causes a Battle Scar, you may choose for it to be some form of dismemberment, depending on the Severity of the Injury you caused.
  • Fancy Footwork: You may move your full Dash distance and attack in the same Round without penalty. You may also split your movement before and after your attack.
  • Heavy Strikes: If you are attacking with a blunt weapon, if your attack causes an Injury you may choose to knock the target down and back 15 feet. Standing up is typically a Quick Action.

  • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

Community Melee Mastery Gifts

through strict and constant training the crusaders were made to strike to destroy their foes!

You gain the following benefits as long as you are engaged in combat with melee weapons.

Your attacks with melee weapons deal +3 Bonus Damage. Armor is fully effective against this damage.

  • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

You gain the following benefits as long as you are engaged in combat with melee weapons.

Your attacks with melee weapons deal +1 Bonus Damage. Armor is fully effective against this damage.

You also gain the following effects:

  • Two Swords are better than One: If you are wielding two melee weapons, your attack's Weapon Damage is equal to the sum of your two weapons'. If you split your Outcome to attack two targets, any target you successfully hit takes the full Weapon Damage and full Bonus Damage.

  • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

You gain the following benefits as long as you are engaged in combat with melee weapons.

+2 dice to all rolls with melee weapons. You may Defend against firearm attacks from any range using melee weapons.

You also gain the following effects:

  • Assassin: If your attack Injures your target, they cannot make a sound, even incidentally, for a single Round. Even the sound of their body and equipment dropping to the ground is silenced.

You gain the following benefits as long as you are engaged in combat with soul weapons.

+2 dice to all rolls with soul weapons. You may Defend against firearm attacks from any range using soul weapons.

Possession of this Power grants the following Trauma at all times: Nightmares of Angelo Yun and his memories.

You also gain the following effects:

  • Grip Discipline: You cannot be disarmed against your will by Minor, Major, or Severe Battle Scars, physical Actions, environmental conditions, botches, or Effects. Your weapon may still be destroyed.
  • Quick Draw: You may draw and equip yourself with any melee weapon on your person or within arm’s reach as a Free Action, as long as it is not being wielded by someone else.
  • Sheathing the Sword: When you would Clash with an opponent, before the dice are rolled, you may opt to have both sides deal full damage. If you do, your attack roll is at -2 Difficulty.
  • Two Swords are better than One: If you are wielding more than one melee weapon, you may Attack with all using the highest Weapon Damage, plus 1 for each additional weapon. If you reserve a weapon, any Clash or Defend roll you make is -1 Difficulty, and mob penalties are ignored. Maximum +5 Damage from bonus weapons.
  • Whirlwind: You may Exert your Mind to apply your next attack to any number of targets who are within melee range.

You gain the following benefits as long as you are engaged in combat with chef's knives.

+2 dice to all rolls with chef's knives. You may Defend against firearm attacks from any range using chef's knives.

You also gain the following effects:

  • Dismember: If one of your attacks causes a Battle Scar, you may choose for it to be some form of dismemberment, depending on the Severity of the Injury you caused.
  • Quick Draw: You may draw and equip yourself with any melee weapon on your person or within arm’s reach as a Free Action, as long as it is not being wielded by someone else.

Stock Melee Mastery Gifts

You gain the following benefits as long as you are engaged in combat with melee ninja weapons.

+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.

You also gain the following effects:

  • Assassin: If your attack Injures your target, they cannot make a sound, even incidentally, for a single Round. Even the sound of their body and equipment dropping to the ground is silenced.
  • Falling Crane Strike: If you move and then make a successful attack against a target closer than the full distance you could have moved, you may choose to travel the excess movement in a straight line beyond the target.