Arrow shoot magic arrow of pure Ether to cause mayhem of explosions in the area and deal lot Collateral damage
Exert your Mind (unless Few feet in the air) and spend an Action to activate. Select a Location no further than 50 feet from you and in your line of sight. This Effect cannot be used unless Ethereal Wing on. You must actively and obviously use Necklace to activate this Effect. The area within 20 feet of the chosen Location immediately and obviously becomes imminently dangerous. Roll Dexterity + Occult at Difficulty 6. Targets inside the radius may attempt an appropriate Reaction at GM’s discretion. Finding a physical barrier to use as cover will cut total damage taken in half (applies after Reaction roll but before Armor).
If the Outcome is positive, your blast hits everything within 20 feet of the chosen Location with Damage equal to your Outcome + 1. Armor is fully effective against this damage.
Anyone who takes damage from the blast is knocked back away from the target location by a distance equal to the radius. They must succeed a Body roll, Difficulty 9, or be stunned for 1 round.
The phoenix is a creature that ignites, explodes and is reborn from the ashes. Billy can give opponents that ability, minus the rebirth part.
This Effect activates whenever an opponent has their sins burned away. It does not require an Action or Exertion. Select a Location no further than 25 feet from you and in your line of sight. The area within 10 feet of the chosen Location immediately and obviously becomes imminently dangerous. Anyone in the area has 1 Round to attempt to escape. During the next Round, on your Initiative, roll Brawn + Brawl at Difficulty 6. Targets remaining inside the radius may attempt an appropriate Reaction at GM’s discretion. Finding a physical barrier to use as cover will cut total damage taken in half (applies after Reaction roll but before Armor).
If the Outcome is positive, your blast hits everything within 10 feet of the chosen Location with Damage equal to your Outcome + 6. Armor is fully effective against this damage.
Any flammable Objects within the radius during the blast will catch fire, and any being who takes at least 4 Damage will catch fire. Starting the Round after they caught fire, flaming targets take 2 Damage per Round until the fire is extinguished.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see the target burn, shrivel up and explode.
The gift is activated by exclaiming the words "BY THE AUTHORITIES PROVIDED TO ME BY GREGORIOUS III, I DEMAND SUPPORT FROM ADMIRAL JAKOV AGAINST THE HEATHEN!"
When it is said, somewhere, from the sky, a carabel materialises. This carabel will crash at full speed against one area of the battlefield designated beforehand. After impact, the remains of the carabel will disappear.
Exert your Mind and spend an Action to activate. Select a Location no further than 50 feet from you and in your line of sight. This Effect cannot be used unless it is used in open environments. The area within 20 feet of the chosen Location immediately and obviously becomes imminently dangerous. Roll Brawn + Alertness at Difficulty 6. Targets inside the radius may attempt an appropriate Reaction at GM’s discretion. Finding a physical barrier to use as cover will cut total damage taken in half (applies after Reaction roll but before Armor).
If the Outcome is positive, your blast hits everything within 20 feet of the chosen Location with Damage equal to your Outcome + 2. Armor is fully effective against this damage.
Iryna’s skin begins to crack and pull apart as sickly, dangerous light is allowed to escape. Her essence, the source of her life and change is laid bare to the world and allowed to be free. Penetrating any wall or barrier and ignoring most armor as it flows out, wave after wave of toxic light.
Take a Severity-1 Injury and spend an Action. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. The area within 45 feet of you immediately and obviously becomes imminently dangerous. Anyone in the area has 1 Round to attempt to escape. During the next Round, on your Initiative, roll Brawn + Athletics at Difficulty 6.
If the Outcome is positive, your blast hits everything within 45 feet of you with Damage equal to your Outcome + 2. If you botched the activation roll, you will also take full Damage from the blast, otherwise it will not hurt you.
For the next 3 Rounds following the initial blast, this Effect will deal a new blast of damage to any targets remaining within range of you. The damage decays by 2 each Round.
Anyone who takes damage from the blast is knocked back away from you by a distance equal to the radius. They must succeed a Body roll, Difficulty 9, or be stunned for 1 round.
You may only use this Effect once per day.
Ellis can withdraw a bonded bomb and cause it to detonate in a specific way, causing a violent detonation within a contained area.
Exert your Mind and spend an Action to activate. Select a Location no further than 50 feet from you and in your line of sight. You must use up an explosive which has undergone the Ritual of Bomb Bonding in order to activate this Effect. The area within 10 feet of the chosen Location immediately and obviously becomes imminently dangerous. Roll Intellect + Technology at Difficulty 6. Targets inside the radius may attempt an appropriate Reaction at GM’s discretion. Finding a physical barrier to use as cover will cut total damage taken in half (applies after Reaction roll but before Armor).
If the Outcome is positive, your blast hits everything within 10 feet of the chosen Location with Damage equal to your Outcome + 4. Armor is reduced to 1/4, rounded up against this damage.
Upon taking a bite of the meatball, the user (beside it tasting really good) will have to throw it as far as possible as it starts hissing from where the bite is. Upon being thrown, the meatball starts to spin, the juices spinning around and shooting everywhere creating this almost seemingly perfect circle. Those with quick intuition or are used to this item will know, that's the distance it will explode from just how hot and steamy this meatball is. Upon which, it will explode into a mass of steam that ignites object around, chunks of the meatball are strewn about before it burns away leaving almost no traces before the strong smell of a meatball.
Spend an Action and use up this Meatball. Select a Location no further than 40 feet from you and in your line of sight. The area within 25 feet of the chosen Location immediately and obviously becomes imminently dangerous. Roll 11 dice Difficulty 6, dice penalties do not apply. Targets inside the radius may attempt an appropriate Reaction at GM’s discretion. Finding a physical barrier to use as cover will cut total Damage taken in half (applies after Reaction roll but before Armor).
If the Outcome is positive, your blast hits everything within 25 feet of the chosen Location with Damage equal to your Outcome + 4. Armor is fully effective against this Damage.
Any flammable Objects within the radius during the blast will catch fire, and any being who takes at least 4 Damage will catch fire. Starting the Round after they caught fire, flaming targets take 2 Damage per Round until the fire is extinguished.
The musician assumes a powerful stance and strums a mighty power chord on their guitar. A blast of sound waves radiate outwards, destroying all who dare face the power chord directly.
Exert your Mind and spend an Action. You must actively and obviously use your instrument to activate this Effect. The area within 25 feet of you immediately and obviously becomes imminently dangerous. Roll Charisma + Performance at Difficulty 6. Targets inside the radius may attempt an appropriate Reaction at GM’s discretion. Finding a physical barrier to use as cover will cut total Damage taken in half (applies after Reaction roll but before Armor).
If the Outcome is positive, your blast hits everything within 25 feet of you with Damage equal to your Outcome + 4. Armor is fully effective against this Damage. If you botched the activation roll, you will also take full Damage from the blast, otherwise it will not hurt you.
You may only use this Effect once per day.