A Bright closed palm appear infront the target it looks Golden in colour and is almost transparent.
Exert your Mind and spend an Action or Reaction to activate. Select a Animate target within 20 feet. You cannot target yourself. You must actively and obviously use Doctors symbol made of gold(Caduceus) to activate this Effect. Roll Brawn + Alertness at Difficulty 6.
If you succeed, you create a Barrier around your target, which absorbs the next Outcome Damage. The Damage reduction from the Barrier is applied before Armor, and is treated like Armor by any effects such as Armor Penetration. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The Barrier will fall if you are interrupted, or if it absorbs the full amount of damage. When a Barrier falls, you cannot use this Effect again for a minimum of 2 Rounds. As long as it does not fall, the barrier regenerates back to full strength at the end of each Round of combat.
Nestled within Gustav's cranium resides a sinister demon known as Corruptus, the Mindcage. When this power is invoked, a horrifying transformation occurs. For a fleeting moment, Gustav's skull splits open, revealing his ensnared mind. Within, eerie, sinuous tentacles sway hypnotically, weaving an intricate and disturbing barrier.
This grotesque and ethereal barrier, composed of twisted soul flesh, latches onto the target with an otherworldly grip. The contact can result in agonizing burns within the victim's very soul. Once attached, the barrier retaliates with eternal, fleshy tentacles that lash out at the attacker
Spend an Action or Reaction. Select a Animate target within 20 feet. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma. Roll Intellect + Occult at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome +2 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds. As long as it does not fall, the barrier regenerates back to full strength at the end of each Round of combat.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see tormented souls as cover.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
Mummies as they return back to the mortal world begin to reclaim their spirit and use the world around them to evoke their inner strength. A bit of dust begins to swirl around the target and then beetles and flies begin to make a circle to protect them. This affect drains the user and calling upon the forces of nature make any one tired.
chimalli means to protect https://www.mexicolore.co.uk/aztecs/ask-us/aztec-symbol-for-protector
Brian now has a new tattoo on his chest that shows as Aztec shield/protector.
Exert your Mind and spend an Action or Reaction to activate. Select a Animate target within 20 feet. Roll Intellect + Occult at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome Damage. Half the damage absorbed is reflected back at the attacker, which they can Defend against as normal. The Damage reduction from the barrier is applied before Armor, and is treated like Armor by any effects such as Armor Penetration. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see swarms of flies and beetles.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
When an ally is about to be hit, Sketch can't look away, and a wave of energy escapes them, coalescing as a glowing green gold shield around their ally.
Exert your Mind and spend an Action or Reaction to activate. Select a Animate target within 20 feet. You cannot target yourself. Roll Perception + Influence at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome Damage. The Damage reduction from the barrier is applied before Armor, and is treated like Armor by any effects such as Armor Penetration. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
The doctor pulls the plunger of an empty syringe and it fills with a glowing, pale yellow liquid before he injects it into his patient. A similar liquid sprays from their pores and undulates around their body, temporarily inoculating them from physical harm.
Spend an Action. Select a Animate target within arm's reach. You must actively and obviously use Syringe to activate this Effect. Roll Intellect + Medicine at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome + 2 Damage. The Damage reduction from the barrier is applied before Armor. You may have up to 3 barriers active at a time.
The barrier will fall after two hours, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Gift's Cost is capped at 2 and cannot be increased further.
Creates an archaic magical barrier 15 ft around self.
Exert your Mind (unless you win a coin flip) and spend an Action or Reaction. Roll Intellect + Occult at Difficulty 6.
If you succeed, you create a Barrier extending out 15 feet from yourself, which absorbs 2 times the next Outcome + 4 Damage. Only applies to attacks which originated outside the 15 foot radius, and protects anyone who is within that radius. Any Damage absorbed by the barrier is reflected back to the attacker, up to a maximum of the Barrier Strength Parameter’s bonus. Their Armor applies in full. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see the user's eyes glow as they speak Eldrich words that strike unnatural terror in any that hear them.
By focusing and whispering a prayer under their breath, the priest may invoke their god to protect those who have good works left to do.
Exert your Mind and spend an Action or Reaction. Select a Animate target within 20 feet. This Effect cannot be used unless the target is a living human. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour. Roll Charisma + Occult at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome +2 Damage. The Damage reduction from the barrier is applied before Armor. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
This Effect is not obvious, and the only sign you are using an Effect is you whispering a prayer under your breath. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.