The Norinco NSR12 has the following specifications:
Chinese self-designed semi-auto sniping rifle in the caliber of 12.7mm.
Caliber: 12.7x108mm
Muzzle velocity: 825 m/s
Barrel length: 480 mm
Overall length: 1450 mm
Net weight: <14.5 kg
Capacity: 5 rds.
Accuracy: R1000<=48cm
Rifling: 8pcs./380mm
This rifle was once wielded by the infamous Chinese assassin Wúshēng Dǎjí - anyone familiar with this weapon will recognize it as such.
This Artifact can be used as a Heavy Sniper Rifle. It is roughly the same size as a Heavy Sniper Rifle and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal 3 Weapon Damage +1 Bonus Damage. The target's Armor is reduced to 1/2, rounded up against this damage.
You also gain the following effects:
The inside of the backpack appears as a well-lit concrete room with the items inside organized neatly. A hand placed inside seems to stretch to grab a far-away object.
This Artifact can be used as a container. It is roughly the same size as a Backpack and just as difficult to conceal.
Your Backpack holds 12 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your Backpack. They will have access to anything else inside and may attempt to break free, damaging or destroying the Backpack in the process.
If your Backpack is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of your container appear normal and unremarkable.
Handle and receiver of black polycarbonate plastic and metal, as pistols in earlier centuries often were. The distinction is particularly a large capacitor slung up where the hammer would be. Instead of a barrel, it's got two metal rods, one over the other, reinforced on the top and bottom with a black casing.
A worn placard on the side reads "United Republic of the Americas".
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal 4 Weapon Damage. The target's Armor is fully effective against this damage.
You also gain the following effects:
With the button press, a red, glowing blade extends from the thick steel handle, ready to cleave and melt.
This Artifact can be used as a great sword / giant axe. It is roughly the same size as a great sword / giant axe and just as difficult to conceal.Unless it has power, which you expend with each attack. You can charge the weapon with Batteries (1 charge each), or with taking electrical damage (d10, Difficulty 6. Success gains the Damage taken number of charges and reduces damage taken by 2. Failure increases damage by 1.) You begin with 10 charges, and each hit you must flip a coin. Heads, you retain charge, and Tails you expend one, this Artifact behaves as its mundane counterpart.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
Deal immediate 2 points of damage to self if less than 2 targets are hit. For every 3 targets hit, restore 2 points of health. Chain Lightning does not require mind exertion for this weapon.
Can hit allies if specified.
"The Danse Macabre is with everyone! All and sundry have a fair chance of being eaten!"
This Artifact can be used as a throwing knife. It is roughly the same size as a throwing knife and just as difficult to conceal.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +6 Weapon Damage.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Blood Thirst. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
She looks like a wolf-dog. Not some beast from storybooks—just a huge, quiet animal with thick gray-black fur, watchful eyes, and a soldier’s stillness. People see her and think “guard dog,” not “war mount.” No one expects what happens next.
But when you climb onto her back and give the silent signal, she moves. The world blurs. Wind howls. The pavement cracks behind her. She runs faster than any motorcycle, leaps impossible distances, and, when needed, takes to the skies without wings. And only then do people realize: she is not what she seems.
She does not tolerate passengers. She follows only one rider. She can think, act, and hunt on her own. If left behind for more than two days, she will lie down like a faithful hound—and never rise again.
She is no machine. She is no myth.
She is your companion.
She is the last steed of the old ways.
She is Volchitsa.
This Artifact can be used as a Kawasaki. It is roughly the same size as a Kawasaki but can be collapsed into Collapses into A Wolf Pendant made of wolf bones and concealed. Collapsing or expanding it costs a Quick Action.
This Kawasaki has Looks Like A Large Wolf Dog. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
The spy can do up their passport to take on the appearance of any valid form of identification they may need.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
Companions gawk at the sheer size and quantity of the equipment the survivalist stores in the Bug-out Bag, but when they open it, they find only a standard set of survival gear. Only when the survivalist opens it is its true capacity revealed.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
The spy can do up their passport to appear as any valid form of identification.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport but can be collapsed into a wallet and concealed. Collapsing or expanding it costs a Quick Action.
Spend a Quick Action to activate. This Artifact changes its appearance into a chosen Object. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.