Autumn's eyes snap shut, her shaky left hand swiftly shoots out and clutches around the worn but oddly elegant iron pendant hanging around her neck on a thick, old but sturdy looking metal chain, hard enough to turn her sharp delicate knuckles a ghostly white.
"It's the little things that so often remind us of who we truly are when we so foolishly lose our way, a cheap, seemingly meaningless gift, a kind word in the time of need - or a moment of heartfelt silence, a warm embrace when my very bones felt like ice - it can keep one sane, keep one from taking the wrong turn and ending up in a ditch like many of the less fortunate already have."
You gain the following benefits at all times. You must actively and obviously be using TBD to gain the benefits of this Effect.
You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:
Daisy’s kinship with lagomorphs grants her a rabbit’s tail and reflexes but twists her mind to be more rabbbit-like as well.
Whenever she utilizes her rabbity reflexes, her tail twitches and fluffs up.
You gain the following benefits as long as you have your rabbit tail.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Phobia of beings that look like they’d prey on rabbit people (eg with maws and claws, like dinosaurs, giant wolves, etc).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
After the recent contract, taking a tooth that he knocked out of a monster earlier. He painfully removes one of his own teeth and goes on to replace it with the tooth he has collected earlier. It begins to embed itself in the recently removed spot of teeth as teeth after teeth begin to change and then having obvious sharp teeth that looks all-natural and letiche to be specific. Having now been a part of him he had absorbed some of the power that came with it, gaining new strength with it as his skin thickens and now being stronger, and hitting hard than a truck now.
You gain the following benefits as long as you have your A letiche Tooth, That replaced his tooth to then all of his teeth to form similar to crocodilian teeth.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Valentine's voice box has been changed to a more alien symbiote like configuration, it holds a wealth of more languages that Valentine can now harness with a few caveats here and there.
Valentine's throat and Adam's apple are visibly changed, the Adam's looks more like a trident now.
On inspection, Valentine's throat is black with light heus of pink.
Big league chew must be actively chewed on for the voice box to function, Darlin' doesn't like to work for free.
You gain the following benefits at all times. You must actively and obviously be using Big League Chew to gain the benefits of this Effect.
You may understand and communicate to humans as if you are fluent in a relevant language.
The sun-burnt user pulls out their battle-worn weapon, and tosses it with unimaginable accuracy toward their supposedly safe enemy.
You gain the following benefits as long as you are engaged in combat with boomerangs.
+2 dice to all rolls utilizing boomerangs.
You also gain the following effects:
While Aginos possess the user's body, he has the potential to do great damage with his club like hands, and gnarled teeth. He fights with no regard for those around him.
Legends say that Aginos' rage in battle could crumble mountains and boil oceans.
You gain the following benefits as long as Warp Spasm is Active, you are wearing this Artifact, and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Weapon Damage (instead of -1). The target's Armor is fully effective against this damage.
You also gain the following effects:
The Psychic can, with great focus and mental strain, channel their will to move objects with their mind.
You gain the following benefits at all times.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
This device is a piece of chrome the size and shape of the back of a spoon. When placed against the skin, small hypodermic needles sprout from the device and attach it to the user's bloodstream. There, it filters and releases lifesaving drugs into the bloodstream, granting complete immunity from contracting new diseases and added resiliency in all other cases.
WARNING: The immunizing drugs have been shown to reduce inhibitions in test subjects.
You gain the following benefits as long as you are wearing this Artifact.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
As long as the ninja is carrying a weapon, their self-defense is almost subconscious. Subtle twitches and lighting-fast feints and parries using sword and scabbard can buy the ninja precious seconds to enact an escape plan or make the kill.
You gain the following benefits at all times. You must actively and obviously be using a sword to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Whenever your Armor reduces incoming Damage, you are immediately made aware of the source of the Damage. You may pinpoint their location for 30 seconds.
Any time your Armor prevents damage, your total Armor rating is temporarily decreased by 1. Whenever you go two Rounds without preventing any damage, it is restored back to its full value.