Luci's shadow infests the next shot in the chamber of her gun. It wraps around, subsumes, and completely coats the round until it's barely recognizable- only as a silhouette.
The bullet becomes so changed that it will no longer be capable of dealing considerable damage, but instead had become a darkbang- the shadow version of a flashbang that essentially has thr same outcome but goes about discombobulated adversaries in a different way.
It blinds them with darkness instead of light and dark tendrils of smoky black shadow will manifest and effectively act as a spider web, making any action more difficult. Inhaling it produces a similar effect mentally- fogging up the target's mind.
Exert your Mind and spend an Action to activate. Select a Animate target within 300 feet. You must actively and obviously use Sniper to activate this Effect. Roll Perception + Firearms at Difficulty 7.
If you succeed, the target will suffer a dice penalty equal to the Outcome for the next 2 rounds. Dice pools may be reduced all the way down to 0 by this penalty.
You may Exert your Mind and spend a Reaction to contest an Action someone is taking. Roll Perception + Firearms at Difficulty 7. Subtract your Outcome from theirs, and they use the Contested Outcome to determine if their Action succeeds.
Weakness makes you a target for being replaced as an alpha. That cannot be allowed. You can not show weakness.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
You gain the following benefits as long as you have your Hard Nipples.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Battle Scar: Tinnitus.
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
The user becomes enshrouded in shadow, blending in with any shadows nearby.
Exert your Mind and spend an Action. This Effect cannot be used unless hidden from a direct light source.
You and any clothes or equipment you are wearing are partially obscured from sight for the next 10 minutes. All attempts to detect you using sight are rolled at a -3 dice penalty, and all attempts to detect you where sight would assist are rolled at -1 penalty.
Entering Combat or being Injured will end the Effect. When the Effect ends, it is disabled for 1 minute.
Alister has reconfigured the chaise of his body and applied a reactive coating of electronically charged iron shavings. his body is completely black covered in this metallic dust. on impact a portion of the dust is knocked away revealing the shinny vulnerable bronze left underneath. eventually the dust is drawn back to its original place.
You gain the following benefits at all times.
You have 4 Armor, which reduces incoming damage from all sources of physical attack except Corrosive substinces. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
After a freak accident, and some divine intervention, you awake to a smell of rot, you look at your arm, which has grown a shade of sickly green, it seems to be the root of the smell, better cover that up.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active automatically count as a successful Proper Stabilization and do not deteriorate further. Any Battle Scars caused by such an Injury will heal with the Injury.
You may choose to heal any Battle Scar on yourself that is not caused by an Injury. Recovery takes one day, and the Battle Scar affects you fully until that time.
Possession of this Power grants the following Battle Scar: any scars that heal this way leave the flesh in that area sickly green and start smelling like rot.
While addressing a crowd, the influencer may use coded language to send secret messages to a particular person in the crowd. These messages can't be noticed or understood by anyone but the intended target.
Spend an Action. Select a target any distance away from you. You must have a specific target in mind, but you require only an intuitive understanding of them, such as their name, face, or Location. This Effect cannot be used unless you are speaking to multiple people and the target is listening.
You may send a single message to your target. It can be no more complicated than a multi-page letter or a long email.
The message will only be perceived by the intended recipient. You must share a common language for your target to understand the message.
This Effect is not obvious, and the only sign you are using an Effect is your left hand making a fist. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
The ninja is a master of a wide variety of martial weapons. They kill quickly and quietly.
You gain the following benefits as long as you are engaged in combat with melee ninja weapons.
+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.
You also gain the following effects:
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The spy can twist the urban environment to their whims, erecting fences, walls, and barriers as needed. They whistle and gesture to where the wall should be, and the surrounding materials fly into place.
Exert your Mind and spend an Action. Select a Location within 50 feet. You must be in an area abundant with man-made structures and materials.
Select one of the following alterations to create out of standard building materials originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts one minute but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 6 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.