The holographic technology of the crystalline aliens has been incorporated into the Karra Bracelet. When under a Close Protection Contract, Amarjeet is capable of creating a prismatic field of shimmering light protecting her Client.
This technology is not without it's flaws, however - the target of the shield will suffer burns matching the prismatic lotus pattern created by the field. This damage pales to that suffered by would be attackers, however - a feedback mechanism causes a backlash of energies to strike down those who would attempt to pierce the field.
Exert your Mind and spend an Action or Reaction to activate. Select a Animate target within 20 feet. You cannot target yourself. This Effect cannot be used unless the target is under a Close Protection Contract. Roll Brawn + Alertness at Difficulty 6.
If you succeed, you create a barrier around your target, which absorbs the next Outcome + 4 Damage. Half the damage absorbed is reflected back at the attacker, which they can Defend against as normal. The Damage reduction from the barrier is applied before Armor, and is treated like Armor by any effects such as Armor Penetration. You may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
Remembering his training, getting memories as to how they were taught to simply feel no emotion aside from hatred and anger towards the enemy, to have no feelings and see them as the shit stain of the earth it kicks in farther and further when he is picking up the artifact and remembering the monsters that were people that he killed during the war. Practicing the anger of yesteryears past he attains a new height of skill and is able to use it with weapons used by soldiers of both past, future, and present.
You gain the following benefits as long as you are wearing this Artifact and you are engaged in combat with Military Melee Weapons.
Your attacks with Military Melee Weapons deal +3 Bonus Damage. Armor is fully effective against this damage.
You also gain the following effects:
Stallion bonds to its owner, their sense for their owners location now extending the other way, allowing the Gunslinger to find them even in the wild.
This Artifact cannot be broken.
This Artifact's creator is always aware of the direction and distance to this Artifact.
Less so a firearm and more so a light artillery piece. Its muzzle blast is a dazzlingly bright explosion, lobbing a sizable chunk of metal at modest velocity. This brick of a hand cannon is twice as big as a contemporary handgun, and just as loud. Hearing protection and a suppressor recommended!
This gun is, quite literally, out of this world, whether that means of alien, time-travel, or inter-dimensional means. The bottomless magazine mechanism listed is arcane in nature, and the firearm feeds hulking wildcat .45 caliber cartridges. The gun is sealed (minus the ejection port and barrel) and self-cleaning.
A journal entry about the gun, written by an unknown blacksmith, and scrawled in an unknown language, notes the following improvements to the base design:
"Hellfire" portal technology for self-reloading magazine and self-cleaning mechanism. Ketsteel alloy construction for reduced weight at virtually no cost to durability. Prototype self-guided munitions (mimicking Myrrh Sov's harmonic stone core earthromancy-guiding munitions). An ergonomic grip (to replace the original design's horrid one). Cleaner sight picture. Threaded barrel to accept barrel accessories (the gods know it needs one). Expanded trigger guard to allow use of gloves.
----------------------------------------------------------------------
No known registered trademark "KetSuna" exists in current database... Refresh? [Y]/[N]
This Artifact can be used as a handgun. It is roughly at least twice as large as a handgun and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +6 Weapon Damage.
You also gain the following effects:
The user is so proficient with a football that they are able to use it as a projectile.
This Artifact can be used as a throwing knife. It is roughly the same size as a throwing knife and just as difficult to conceal.
Attack by rolling Brawn + Athletics, Difficulty 6. Successful attacks deal Outcome + 3 Weapon Damage. The target's Armor is fully effective against this damage. Attacks
This item is a living thing. It counts as a Creature when targeted. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
Azik, holding his book in his hand, flips open to the very first page. Inscribed on it, is a language no one, not even azik can understand, yet he managed to pull together one word. "Protect", with that, letters from the page comes flying out akin to magic, arranging themselves in the air before turning into a protection barrier on the person it is casted upon.
Attested in English since 1530, from Latin prōtēctus (“covered, protected”), past participle of prōtegere (“to cover the front, protect”) from prō, prō- (“before, in front of”) + tegere (“to cover”), see tegument. Displaced native Middle English shelden, from Old English sċildan (“to protect,” literally “to shield”).
A word of benevolence, love, and understanding.
באַשיצן : Ashiten
A - Shi - Te(a)n
Exert your Mind and spend an Action or Reaction. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. Roll Intellect + Culture at Difficulty 6.
If you succeed, you create a Barrier extending out 15 feet from yourself, which absorbs 2 times the next Outcome + 4 Damage. Only applies to attacks which originated outside the 15 foot radius, and protects anyone who is within that radius. You may choose to create a bubble barrier. If you do, no physical objects or entities can pass into your bubble until the barrier is broken, but you and the barrier cannot move. Half any Damage absorbed by the barrier is reflected back to the attacker. They may attempt to Dodge or Defend using a Desperate Defense, and their Armor applies in full. The Damage reduction from the barrier is applied before Armor. This Artifact may only have 1 active barrier at a time.
You must maintain Concentration while using this Effect. The barrier will fall if you are interrupted, or if it absorbs the full amount of Damage. When a barrier falls, you cannot use this Effect again for a minimum of 2 Rounds.
The De-Neuralizer is a small silver device that can emanate a bright flash of light. Any being that looks into it with uncovered eyes has their most recent period of the their memory set into a highly over-writable state for a moment. While in this state, their memories may be overwritten at will.
Exert your Mind and spend an Action. Select a Location within within arm's reach. All Sapient targets within 20 feet are affected. This Effect cannot be used unless the target is looking directly into the device with uncovered eyes. Roll Charisma + Influence at Difficulty 6. The target may resist by rolling Mind at Difficulty 7.
If the contested Outcome is positive, the most recent 1 hour from your target’s memory is either replaced with new memories or forgotten entirely. This is recorded as a Condition. The level of detail and completeness of the alteration depends on your Outcome. If you fail, the target realizes that you are attempting to alter their memories.
The period is chosen either by time (i.e. “last Friday night”) or by reference to a specific event (i.e. “when the murder occurred”).
Dazzle Glasses are advanced "black-tech" espionage gear. They can be styled as any sort sunglasses. When the wearer is recorded, they will quickly flash a non-visible laser into the recording device, destroying it after only a moment of footage is taken.
This Effect activates whenever you are recorded. It does not require an Action or Exertion. Select a Non-Sapient Object within 20 feet no larger than a duffel bag (35 liters). Roll Perception + Culture Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage. The target's Armor is fully effective against this Damage.
You also gain the following effects:
"The Coffin" can only be used to store things commonly found in coffins, such as bodies, clothes, jewelry, photos, weapons, coins, and similar.
This Artifact can be used as a container. It is roughly the same size as a alligator-skin briefcase and just as difficult to conceal. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart.
Your alligator-skin briefcase holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your alligator-skin briefcase. They will have access to anything else inside and may attempt to break free, damaging or destroying the alligator-skin briefcase in the process.
If your alligator-skin briefcase is destroyed, things inside may get out, and it will cease to function until it is repaired.
You may change the type of your container between Contracts.
Only you may open and close the container. Others can still destroy it to get at the contents
The Predatory Raiment has a cloak feature that allows its owner to hide themselves and their equipment with active camouflage. When viewed, they look like a slightly shifted and shimmering version of the surrounding environment.
You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.
You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.