The Ijiraq Fledgeling begins to show some of the qualities of a fully grown shapeshifter.
You've grown almost a foot, and hunched over just as much. You struggle a little to fit into mid-sized car now.
Buried beneath your hair, nubs of antlers have begun to grow in.
Your blood has begun to blacken. You desire red meat.
Never shall you take from creation's beauty more than you give;
you will walk her fertile lands with famine your faithful companion.
You gain the following benefits at all times.
You are permanently and visibly transformed: Ijiraq Fledgeling. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 1.
You may make a +2 Weapon Damage bear claws attack without additional equipment.
Nov. 9, 2023, 5:29 a.m. - Major Revision Cost: 1. Added Drawback: Maddening, Removed Drawback: Chomp
Microscopic equations coalesce to form runes etched in the brassy metal circlet around my skull, hiding just behind the hairline. When this power is actively used the runes glow faintly white which stands out starkly against my dark hair.
You gain the following benefits as long as you have your circlet of brassy metal around my skull.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
The devil within reveals itself. Ky's eyes have turned in color, his pupils becoming a crimson blood-red and his sclerae shifting from white to a stark black. A pair of secondary, slimmer eye slits accompany them from below, making it impossible to conceal his inhuman appearance without a blindfold.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Possession of this Power grants the following Battle Scar: Devil Eyes. You are visually supernatural. Social rolls are made at +1 Difficulty, and the Beautiful asset is suppressed as long as you have this scar.
Channeling the years of Quarterbacks that have worn this medal of luck, this giving them the luck to throw high and Score like a champion. Mason donning this is channeling all the experience and skills of Quarterbacks who have worn this Medal upon them. Allowing him to reach new feats in the throwing worlds.
You gain the following benefits as long as you are wearing this Artifact and you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
You also gain the following effects:
Preston has been given everything his entire life, including an almost delusional level of self-confidence.
You gain the following benefits at all times.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
McGraw quick-draws his pistol: and with a twirl and super-sniper precision... one shot: HEADSHOT!
... and with both eyes closed too
You gain the following benefits as long as the weapon was drawn in the last second and it is the first and only shot fired with the weapon, since drawn. and engaged in combat with revolver.
+2 dice to all revolver rolls.
You also gain the following effects:
As long as the ninja is carrying a weapon, their self-defense is almost subconscious. Subtle twitches and lighting-fast feints and parries using sword and scabbard can buy the ninja precious seconds to enact an escape plan or make the kill.
You gain the following benefits at all times. You must actively and obviously be using a sword to gain the benefits of this Effect.
You have 4 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Whenever your Armor reduces incoming Damage, you are immediately made aware of the source of the Damage. You may pinpoint their location for 30 seconds.
Any time your Armor prevents damage, your total Armor rating is temporarily decreased by 1. Whenever you go two Rounds without preventing any damage, it is restored back to its full value.
The Blademaster is so attuned to blades that they may manipulate any bladed object at a range simply by willing it. Observers see translucent spider-silk connecting the Blademaster's fingers to the blade, allowing them to puppet it.
You gain the following benefits as long as the target object has a cutting edge.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
Standard issue in the Future Soldier's home time, the Personal Shield Generator (PSG) projects a protective energy barrier around the body. It absorbs damage far better than traditional armor, but its battery is quickly drained. When depleted, the PSG must spend a few seconds recharging.
When struck, the normally-invisible field of the PSG flashes, revealing a bright yellow honey-comb pattern encasing the body.
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor penetration. It cannot be circumvented with Called Shots.
Any time your Armor prevents damage, your total Armor rating is temporarily decreased by 1. Whenever you go two Rounds without preventing any damage, it is restored back to its full value.
The mutant has grown a long, fuzzy tail resembling one found on a monkey or lemur. Odd as it may be, it certainly comes in handy, and it's got one hell of a grip. If removed, the tail regrows within a week.
You gain the following benefits at all times.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your appendage has a grip that is hard to shake. While grappling a target, when contesting their physical actions, you may roll your full dice pool, but it only counts as a Quick Action.
Your Extra Appendage is incapable of fine object manipulation.
You never know whether or not the musician's death is merely part of the performance.
You gain the following benefits at all times.
If you would take an Injury that would kill you, you don’t die. Instead, you survive in an Incapacitated state. This state lasts for the next hour, at which point you fully return to life.
If, while you are unconscious, your wound level rises above your rating in Body + Charisma, or if you take an Injury with Severity greater than your rating in Charisma, you die. After you return, the Injury that would have killed you, as well as any Injuries sustained while Incapacitated, are healed. Battle scars obtained during this time remain.