The robe has a silky smooth texture that almost feels divine, and covers the body from head to toe (it has a hood). When the user moves beyond their normal speed, the user creates an afterimage of various star colors-- red, blue, yellow, white, etc.
You gain the following benefits as long as you are wearing this Artifact.
You can run at three times your normal movement speed.
the high intensity at the close range for the HEPD starts to melt any matter in its way as it bores through any object meat or machine.
Expend a point of Battery and spend an Action or Reaction to activate. Select a Non-Sapient Object within 20 feet no larger than a purse (5 liters). You must use up 4 AA batteries in order to activate this Effect. Roll Intellect + Firearms Difficulty 6.
If your Outcome is 4 or higher, the target will be fully and completely destroyed, leaving behind no meaningful remains. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
The skull is placed near the head of the target, forehead to forehead, after a moment blue spectral hands are placed on the target's cheeks, as scars begin to heal and fade, all while the skull seems to be speaking in an unknown language, but the words feel oddly encouraging.
Gifted to Oliver Green after a contract, This skull belongs to the late Yorge Stonefist, a past incarnation of the Corpus.
Expend a point of Battery and spend a minute. Select a Living target within arm's reach. Select a Battle Scar on your target to treat.
The treated Battle Scar heals as you finish activating this Effect.
A ring where I just have to show my victim my hand to activate.
When activated they will immediately be more inclined to listen and follow my words. This will also affect their emotions significantly making them more emotional
Exert your Mind and spend an Action. Select a number of Living targets equal to your Charisma within 45 feet as well as a specific emotion. Roll Charisma + Influence at Difficulty 6. Affected targets can resist by rolling Mind at Difficulty 6 -3 dice.
If you succeed, for the next minute, affected targets will do things they otherwise wouldn’t have done, inspired by the chosen emotion. They will not necessarily display their emotions in an obvious way.
Actions they take will be in keeping with their character and the way they tend to deal with strong emotions. They will be unlikely to change their mind about any actions taken or decisions made until after the Effect ends.
Adam is beginning to realize just what it means to be made in Gods image. As he moves through the Netherworld he begins to realize that his Interspeak is different from others it extends beyond just the humans. He cant speak and read everything. He beleives this is because of who he is.
You gain the following benefits as long as as long as Cant be wearing more clothing then his leaf underwear and you are wearing this Artifact.
You may understand and communicate to Creatures and humans as if you are fluent in a relevant language.
This also includes understanding any recorded communications from the relevant targets, including writings, scent trails, etc.
This sketchbook is able to create imitations of perfect objects and bring them forth into reality. It does require some form of direction, in the form of a drawn picture. The picture, once finish, will rapidly lose form into a shapeless blob of weightless black ink. Within the span of a couple seconds, it will reform into the drawn object. This process isn't super squeaky clean- Luci only barely managed to stabilize the energies flowing through this artifact and so meddling with it can sometimes lead to a little more than a warning spurting out at the user.
Sometimes an undead spectre or wraith- someone who died in search of perfection- may crawl itself up just in time and worm its way into the user's mind, and will attempt to live through that person, acting out one of the vices that had killed them in the past.
The drawings can be predone so long as they follow along with the proper prerequisites.
Exert your Mind (unless you win a coin flip) and spend an Action. You must use up a competently drawn picture of the object desired (at least 4 successes) in order to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You can create explosives, but they are limited in size to being no larger or more powerful than a satchel charge. You cannot create firearms.
Roll Perception + Crafts to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see an Eidolon of the Well. The act of meddling with other planes of existence does not come without some undesired side effects. Sometimes, when peering through the veil with the intent to make use of its energies, something stares back and imparts upon the onlooker a warning of disorienting magnitude.
The Future Soldier's PSG is capable of briefly supercharging its effectiveness with a jolt of Omega Cell energy. While active, the future soldier glows with an extremely bright golden light.
While the shield is supercharged, the Future Soldier cannot move or see the outside world, but they are completely isolated from anything that occurs outside the shield.
Expend a point of Battery and spend an Action or Reaction.
You phase out of reality for up to 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
You leave a golden glow shaped like yourself at your location.
The airship of solitude is the mad scientist's lair and preferred mode of travel. Not only does it include a full science laboratory, it can be collapsed into an incredibly small canvas cube and easily transported. The mad scientist may pilot the ship alone or rely on its autopilot features for ultimate convenience.
This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.
This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
"The Coffin" can only be used to store things commonly found in coffins, such as bodies, clothes, jewelry, photos, weapons, coins, and similar.
This Artifact can be used as a container. It is roughly the same size as a alligator-skin briefcase and just as difficult to conceal. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart.
Your alligator-skin briefcase holds 5 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your alligator-skin briefcase. They will have access to anything else inside and may attempt to break free, damaging or destroying the alligator-skin briefcase in the process.
If your alligator-skin briefcase is destroyed, things inside may get out, and it will cease to function until it is repaired.
You may change the type of your container between Contracts.
Only you may open and close the container. Others can still destroy it to get at the contents
Standard issue in the Future Soldier's home time, the Personal Shield Generator (PSG) projects a protective energy barrier around the body. It absorbs damage far better than traditional armor, but its battery is quickly drained. When depleted, the PSG must spend a few seconds recharging.
When struck, the normally-invisible field of the PSG flashes, revealing a bright yellow honey-comb pattern encasing the body.
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor penetration. It cannot be circumvented with Called Shots.
Any time your Armor prevents damage, your total Armor rating is temporarily decreased by 1. Whenever you go two Rounds without preventing any damage, it is restored back to its full value.
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage. The target's fully effective
You also gain the following effects: