Detective Marking *I know where you are...*

1
Requires Seasoned
The power to mark and track a target.
Used by Charles Landwick (Sherlock), Created by GreenAppll.
(The mark looks like A purple magnifying glass. The mark Your mark can be discovered if the target is inspected visually.. )

Just through looking, With his Psychic powers growing more ridiculous with every passing moment, he can place his signature energy onto a being. The energy taking the shape of his job and belief before imprinting itself on a beings skin and flesh.


Spend an Action to activate. Select a target within 300 feet. This Effect cannot be used unless used through a ward.

Your target is marked with A purple magnifying glass for an hour, or until it is removed or until you choose to end the Effect. Your mark can be discovered if the target is inspected visually. Removal inflicts a Severity 1 Injury on the target.

You are aware of the marked target's direction and distance from you. You can have up to 1 mark active.

You may use any Awareness Powers on a marked target at any range.

This Gift's Cost is capped at 2 and cannot be increased further.

This Effect ends if you are stunned, fall asleep, go unconscious, are incapacitated, die, or if your total Penalty ever exceeds 5.

  • When the mark is consumed as a conduit token, it does not deal additional damage for removing the mark.
  • Marked individuals satisfy the line of sight requirement for targeted Effects.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Community Mark Gifts

Spend an Action. Select a target within arm's reach. This Effect cannot be used unless on a spirit under the user's control.

Your target is marked with a purple hued mark in a circular shape that seems to wriggle ever so slightly until it is removed or until you choose to end the Effect. Your mark can be discovered if the target is inspected visually. Removal inflicts a Severity 1 Injury on the target.

You are aware of the marked target's direction and distance from you. You can have up to 3 marks active.

You may activate another Effect through your Mark as though you were standing at its location. This destroys the Mark.

This Gift's Cost is capped at 2 and cannot be increased further.

  • Marked individuals satisfy the line of sight requirement for targeted Effects.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Spend an Action to activate. Select a target within arm's reach.

Your target is marked with a small coin until it is removed or until you choose to end the Effect. The mark can be easily removed if it is discovered.

You are aware of the marked target's direction and distance from you. You can have up to 1 mark active.

This Gift's level is capped at 2 Gifts and cannot be increased further.

Spend three Actions performing the following ritual: Link hands with the target and share blood from an incision made in the palm. Select a target within arm's reach. You must use up 1 Liter of Blood in order to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. The target may Resist.

Your target is marked with blood blister just underneath the skin. until it is removed or until you choose to end the Effect. The mark can only be discovered with a deep medical inspection or Effect. Removal inflicts a Severity 1 Injury on the target.

You are aware of the marked target's vital status, injuries, direction and distance from you. You can have up to 8 marks active.

You receive +2 dice to any rolls made against a marked target.

This Gift's Cost is capped at 2 and cannot be increased further.

Your Marked targets are all similarly aware of your direction and distance from them while the Mark is active.

  • Marked individuals satisfy the line of sight requirement for targeted Effects.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Spend an Action. Select a target within 300 feet.

Your target is marked with a small shard of softly glowing pink crystal, burried deep in the target, near its core. The mark can only be discovered with a deep medical inspection or Effect. Removal inflicts a Severity 1 Injury on the target.

You are aware of the marked target's direction and distance from you. This lasts for an hour, or until either the mark is removed, or you choose to end the Effect. You can have up to 1 mark active.

You may activate another Effect through your Mark as though you were standing at its location. This destroys the Mark.

You may use any Awareness Powers on a marked target at any range.

You receive +2 dice to any rolls made against a marked target.

This Gift's Cost is capped at 2 and cannot be increased further.

This Effect ends if you are stunned, fall asleep, go unconscious, are incapacitated, die, or if your total Stress ever exceeds 5.

Possession of this Power grants the following Battle Scar: Impossible to Ignore - A called shot to your snoot *feels* more real than anything else - and thus it is. Take +2 damage from called shots to the head.

Possession of this Power grants the following Trauma at all times: More Thought than Form: Failing a limit roll causes a momentary crisis, and Minerva's form flickers. She takes a severity one from this.

  • Marked individuals satisfy the line of sight requirement for targeted Effects.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Exert your Mind and spend an Action to activate. Select a target within arm's reach.

Your target is marked with The Black Spot until it is removed or until you choose to end the Effect. The mark can only be discovered with a deep medical inspection or Effect. Removal inflicts a Severity 1 Injury on the target.

You are aware of the marked target's direction and distance from you. You can have up to 1 mark active.

  • You can target yourself if you qualify as a valid target by the other requirements.

Stock Mark Gifts

This Effect activates whenever a target you have injured with your teeth or claws escapes the range of your unarmed attacks. It does not require an Action or Exertion. Select a target within arm's reach. This Effect cannot be used unless the target is alive and bleeds.

Your target is marked with a throbbing wound that smells strongly of blood. The mark can only be discovered with a deep medical inspection or Effect. Removal inflicts a Severity 1 Injury on the target.

You are aware of the marked target's direction and distance from you. This lasts for the next month, or until either the mark is removed, or you choose to end the Effect. You can have up to 1 mark active.

You receive +2 dice to any rolls made against a marked target.

  • When triggered, the Effect activation resolves immediately after the triggering Action. It is not Reaction speed.
  • Marked individuals satisfy the line of sight requirement for targeted Effects.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.