Patrick has started to get a feeling when something is looking for him. It’s like a sixth sense that tells him when to leave a crime scene. He can hone it further by talking to the fae in the mirrors asking if those around are looking for him.
Exert your Mind and spend at least two Actions performing the following ritual: Knocks on a mirror twice and says “Mirror Mirror who should I fear” to activate. You must actively and obviously use An object with a reflective surface to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You automatically detect all Those that Have searched for Them and Those that are searching for Them within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby and their direction, but you are not aware of their exact locations.
Even while this Effect is not active, if any Those that Have searched for Them or Those that are searching for Them come within 300 feet of you, you may roll Perception + Alertness, Difficulty 7 to detect them.
Even if there are no Those that Have searched for Them or Those that are searching for Them within 300 feet of you, you become aware of the direction the closest one is in, as well as a rough sense of its distance from you.
You receive A Glimpse of their Face for each being you detect.
Alexander traces out a series of tracking runes on the shield, attuning it to violent creatures. For the next hour, Alex knows the location of anything that's taken a life. And might try to again.
Exert your Mind and spend two Actions performing the following ritual: trace complicated eldritch runes on the shield. You must actively and obviously use shield to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You automatically detect all killers (animate beings that have killed a sapient creature) within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
If no killers (animate beings that have killed a sapient creature) targets are within 300 feet of you, and then one enters range, you automatically detect it, even if this Effect is not active.
This charm typically comes on a necklace or bracelet of some kind, potentially with other consumable rune charms. When an enemy approaches in an otherwise calm situation it becomes noticeably warm to the user, imbuing them with instinctive knowledge on their relative location. If one is feeling exceptionally threatened, one can trace the pattern of the rune for several seconds while chanting the words engraved on the reverse side of the charm (exact words may vary depending on who the charm was made for), channeling the energy within it to activate its full detection and reveal the locations of all enemies for the next hour. Overuse, however may strain the mind and lead to paranoid or unhinged thoughts patterns.
No change for rework
Exert your Mind and spend two Actions performing the following ritual: Trace the lines of the runic design while reciting the words inscribed on the reverse side of the charm. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.
You automatically detect all beings who intend you harm within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
If no beings who intend you harm targets are within 300 feet of you, and then one enters range, you automatically detect it, even if this Effect is not active.
You may only use this Effect once per day.
Jordan now sleeps restlessly, dreaming of vivid, foreign landscapes filled with shifting boats. Who is that blurry figure in the distance sometimes standing on two legs, sometimes four, sometimes too many to count?
Exert your Mind and spend an Action. This Effect cannot be used unless you are unconscious.
You automatically detect all faye within 50 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
If no faye targets are within 50 feet of you, and then one enters range, you automatically detect it, even if this Effect is not active.
Even if there are no faye within 50 feet of you, you become aware of the direction the closest one is in, as well as a rough sense of its distance from you.
All faye who you can sense are equally able to sense you.
Preston pulls his hat over his eyes and chants “hat of the magus reveal the magic to me!” He lifts the hat, revealing a glowing third eye sigil on his forehead.
Exert your Mind (unless you win a coin flip) and spend two Actions performing the following ritual: pull your hat over your eyes and wiggle your fingers in front of your face chanting “hat of the magus reveal the magic to me!”. You must actively and obviously use cone-shaped hat with stars and moons to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You automatically detect all magical beings within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
When delta radiation is nearby, it buzzes and lights up. There is also a little compass on the top that whirs around. When the device is positioned in a delta ray connection, the compass will point towards the source (north is the stronger side, south is the “receiver”).
Exert your Mind (unless you win a coin flip) and spend an Action.
You automatically detect all actively psychic beings within 50 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
If no actively psychic beings targets are within 50 feet of you, and then one enters range, you automatically detect it, even if this Effect is not active.
The "Reaper" Assault Helmet is the signature piece of the Future Soldier's arsenal. It has a sleek, design and is made of a mysterious matte-metallic alloy. The wearer's face is exposed normally, but when activated, a blue holographic visor flickers to life in front of the eyes. This HUD contains information about the soldier's ammunition and shield status, but more significantly can detect enemy combatants. Anyone nearby who is holding a weapon is painted with a red dot that follows them in real time. This allows the Future Soldier to fire at painted targets in the dark, detect ambushes lurking around corners, and grants an overall tactical advantage.
Expend a point of Battery and spend an Action.
You automatically detect all people wielding weapons within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.