A light draft of air swirls around his body as he feels almost weightless, his body being that of a wind spirit allowing him to coast, walk, or even propel himself in any way he chooses with minimal effort through the air.
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"Flight had been an aspect that I didn't think I'd get, I was just too heavy, much less not a full weasel like my friend. After jumping down a flight of steps because I was feeling energetic I ended up realizing something, I can glide. I was of course surprised and told Kazarisu the good news, he was more annoyed that it didn't come sooner but was happy for me."
"Later that day Kazarisu and I had some flying lessons together, it was odd trying to mentally deal with movement not related to the ground but my friend was a good teacher. Even started mimicking walking on air or floating around as it became so easy for me that I just do it unconsciously now, at least when I'm at home or no one's looking."
You gain the following benefits at all times.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your mind. Your Free Movement is Mind x5 feet/Round, including vertically. You cannot Dash. When sprinting, roll Mind and add your rating in Mind plus 1 to the outcome, multiply by 5 to find your sprint speed. Your encumbrance limit is 10 lbs per point of Mind.
You are subject to the following effects while gliding or flying:
A small backpack with a pattern of feathers. Activating it makes wings pop out, Flush with the users back, and using their movement to control the direction and speed.
The sound of the jets blowing, slowing and controlling the fall is quiet, relying on the wings in addition to the jet to keep Owl aloft.
Owl's first gift, and a start on her building her suit. It relies on her understanding of tech to make a quiet and compressed Jetpack that allows her to fly free.
O.W.L. originally stands for Observe. Warn. Locate.
Owl has taken it on her self for it to mean. Owl Wants to Live
Exert your Mind and spend an Action. This Effect remains active for two hours.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You are subject to the following effects while gliding:
A Solid Gold Coin with a Rook on one side and a Pot of gold on the Other. Patrick has studied the rooks skin piece for a while and has figured out how to combine it into his gold coins. Allowing its users with a little luck to soar like a rook even without wings.
Exert your Mind (unless you win a coin flip) and spend two Actions performing the following ritual: The User Flips the coin up Calling it as it comes down if correct the artifact activates. This Effect cannot be used unless They Guess The Coin Flip. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. This Effect remains active for two hours.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your mind. Your Free Movement is Mind x5 feet/Round, including vertically. You cannot Dash. When sprinting, roll Mind and add your rating in Mind plus 1 to the outcome, multiply by 5 to find your sprint speed. Your encumbrance limit is 10 lbs per point of Mind.
You are subject to the following effects while gliding or flying:
After his interaction with Jack Franco, and Lou's father, Billy can now manifest flaming wings, with some room for error... Soon, he hopes to be able to unleash the full power of the phoenix.
Exert your Mind and spend an Action. This Effect remains active for two hours.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your flaming wings. You require 5 feet of clear space on all sides to fly. You may add 50 feet to Movement you take while flying.
You are subject to the following effects while gliding or flying:
Isaac's legs have melted together into a disfigured pseudopod. However his soul lifts him up, granting him the power to float about like a gas, free from earthly binds.
You gain the following benefits at all times.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your mind. Your Free Movement is Mind x5 feet/Round, including vertically. You cannot Dash. When sprinting, roll Mind and add your rating in Mind plus 1 to the outcome, multiply by 5 to find your sprint speed. Your encumbrance limit is 10 lbs per point of Mind.
You are subject to the following effects while gliding or flying:
Possession of this Power grants the following Battle Scar: Wispy Tail: Your legs have formed into one stumpy pseudopod. You move at one-quarter movement speed, and you cannot Dash or Sprint. You cannot always use clothes, equipment, vehicles, and facilities that require two legs, and when you can, it is at +2 Difficulty..
You possess a pair of wings. However, due to your young age they are too weak to properly fly, only gliding and flapping in place.
You gain the following benefits at all times.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You are subject to the following effects while gliding:
Possession of this Power grants the following Trauma at all times: Prey Drive.
The Witch wiggles her fingers at her broomstick, and it leaps from the ground with a whoosh of wind. She may then hop on and fly around. It’s so fun, she often finds herself cackling uncontrollably.
Exert your Mind and spend an Action. You must actively and obviously use a broom to activate this Effect. This Effect remains active for two hours.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your mind. Your Free Movement is Mind x5 feet/Round, including vertically. You cannot Dash. When sprinting, roll Mind and add your rating in Mind plus 1 to the outcome, multiply by 5 to find your sprint speed. Your encumbrance limit is 10 lbs per point of Mind.
You are subject to the following effects while gliding or flying: