A light draft of air swirls around his body as he feels almost weightless, his body being that of a wind spirit allowing him to coast, walk, or even propel himself in any way he chooses with minimal effort through the air.
Additionally, he can 'enchant' anyone he touches to fly with him, so long as they remain in arms reach he can take them along.
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"Flight had been an aspect that I didn't think I'd get, I was just too heavy, much less not a full weasel like my friend. After jumping down a flight of steps because I was feeling energetic I ended up realizing something, I can glide. I was of course surprised and told Kazarisu the good news, he was more annoyed that it didn't come sooner but was happy for me."
"Later that day Kazarisu and I had some flying lessons together, it was odd trying to mentally deal with movement not related to the ground but my friend was a good teacher. Even started mimicking walking on air or floating around as it became so easy for me that I just do it unconsciously now, at least when I'm at home or no one's looking."
You gain the following benefits at all times.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your mind. Your Free Movement is Mind x5 feet/Round, including vertically. You cannot Dash. When sprinting, roll Mind and add your rating in Mind plus 1 to the outcome, multiply by 5 to find your sprint speed. Your encumbrance limit is 10 lbs per point of Mind.
You are subject to the following effects while gliding or flying:
A nice suit tailors too all your needs.
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. Called Shots may circumvent your Armor, depending on its coverage.
Spending so long on the road, and so long with the cars that can take her down the road, the Route Witch can't help but know how to drive, and drive well.
You gain the following benefits as long as only works with vehicles of the road. and you are piloting any vehicle.
You receive +2 dice to any rolls to pilot a vehicle.
Possession of this Power grants the following Trauma at all times: wanderlust: make a Self-control roll to stay in any town for longer than 24 hours..
You also gain the following effects:
Henry pulls the trigger on his weapon long before he's pointing it quite at the target. It still only fires when it'll hit.
The trigger on Stellar Navy weapons is typically more of a safety - standard operation calls for the weapons to be left in ATF mode. The operator looks at their target and holds the trigger while bringing the weapon to bare - it automatically fires when the onboard AI determines that the target is valid and discharge will hit the target.
You gain the following benefits as long as engaged in combat with energy weapons.
+2 dice to all energy weapons rolls.
Possession of this Power grants the following Trauma at all times: Everyone Coming Home: If a teammate is in danger, you must roll self-control or immediately attempt to assist them.
You also gain the following effects:
Given as the "curse" of the Monkey King's birth rock, those who were capable enough to steal it gain the mischievous ears of the monkey king himself. This ear's power creeps down the more you use it, giving you more and more enhanced mobility and inner ear capabilities as you gain more monkey features, even extending to the joints. But, those with this curse must now commit to the life of a thief, as now the temptation is too powerful to resist.
You gain the following benefits as long as you have your Ears.
Your Dexterity rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Make a Self-Control check whenever you avoid stealing something of value within arm's reach.
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
When Tam dons the guise of a fox, she can feel it. It is not a child of Edge, but one may feel how Edge cares for it still. It is difficult to focus ones eyes on her when she wears it. Eyes slide off, looking somewhere else by reflex.
Perhaps they do not want to see their end coming.
You gain the following benefits at all times. You must actively and obviously be using a fox mask to gain the benefits of this Effect.
You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
Possession of this Power grants the following Battle Scar: Weak stomach.
The mutant has grown a long, fuzzy tail resembling one found on a monkey or lemur. Odd as it may be, it certainly comes in handy, and it's got one hell of a grip. If removed, the tail regrows within a week.
You gain the following benefits at all times.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your appendage has a grip that is hard to shake. While grappling a target, when contesting their physical actions, you may roll your full dice pool, but it only counts as a Quick Action.
Your Extra Appendage is incapable of fine object manipulation.
The ninja is a master of a wide variety of martial weapons. They kill quickly and quietly.
You gain the following benefits as long as you are engaged in combat with melee ninja weapons.
+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.
You also gain the following effects:
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
This is a doctor who exists on the front lines. They're most at home working under stressful conditions when the stakes couldn't be higher.
You gain the following benefits at all times.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by electricity is increased by 2.