This power enables the individual to summon vivid tattoos resembling jet engines on their legs. These tattoos are not merely decorative; they are capable of generating substantial propulsion, allowing the individual to move at high speeds.
You gain the following benefits at all times.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your mind. Your Free Movement is Mind x5 feet/Round, including vertically. You cannot Dash. When sprinting, roll Mind and add your rating in Mind plus 1 to the outcome, multiply by 5 to find your sprint speed. Your encumbrance limit is 10 lbs per point of Mind.
You are subject to the following effects while gliding or flying:
Tyrion is regaining some of his lost powers. He can now attack with his claws more precisely, even against armored opponents.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Frankies ogre heritage has started to manifest in the most important way for an ogre... his gut. the inside of his stomach has been replaced with a grouping of rock like bone intrusions, from which fae energies flow assisting his body in shrugging off the harmful effects of things he eats.
You gain the following benefits at all times.
You get +0 dice to any Body resistance rolls you make. You also gain the following effects:
The user feels slightly more capable of performing feats of combat they could previously not imagine. The observers note that the user has their eyes completely set on them and will kill them
You gain the following benefits as long as you are wearing this Artifact and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
It's a Pure Gamer Scooter for pure Gamers.
You gain the following benefits as long as Must be at least Injured to activate, you are wearing this Artifact, and you are piloting any vehicle.
You receive +2 dice to any rolls to pilot a vehicle.
You also gain the following effects:
Zhao's body is a patchwork of high-end chrome and artificial flesh, a testament to the extremes of experimentation he conducted on himself since the acquisition of source. Matte-black carbon fiber plates interlock seamlessly with patches of synth-skin, creating a topography of man and machine. Quantum processors enhance his psyche and speed of thought, while a spiderweb of subdermal wiring pulses beneath translucent sections of his skin, glowing a faint neon blue when he's jacked in. Sleek, retractable mono-filament whips are housed in his forearms, while his fingers end in titanium-alloy tips that can interface with any port or lock. A low hum emanates from his chest, where a military-grade cardio-booster keeps his system overclocked: his legs are a marvel of cybernetic engineering, with high-tensile synthetic muscles and bone-lace reinforcements allowing for bursts of superhuman speed. The freshly enhanced shadow is as much at home in under the spotlight as in the back alleys and filthy underpasses of the world.
You gain the following benefits at all times.
You are permanently and visibly transformed: cybernetically-enhanced assassin. You are considered to be a Sapient, Living Computer when targeted. Your Charisma is increased by 1 and your Intellect is increased by 1.
Your body is adapted to running. You receive +3 dice on non-attack rolls related to running.
Your appendages have 30 feet of reach.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by Electricity is increased by 2.
The beastmaster can speak to and understand any animal.
You gain the following benefits at all times.
You may understand and communicate to terrestrial animal as if you are fluent in a relevant language.
The Werewolf’s body, long caught in the crossfire between human and beast, has developed a powerful coping mechanism. It draws upon the conflict, healing severe injuries in a matter of days.
You gain the following benefits at all times.
Any Injury you receive from a source other than silver or fire. heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
Injuries you receive from silver or fire. are increased in Severity by 1.
Standard issue in the Future Soldier's home time, the Personal Shield Generator (PSG) projects a protective energy barrier around the body. It absorbs damage far better than traditional armor, but its battery is quickly drained. When depleted, the PSG must spend a few seconds recharging.
When struck, the normally-invisible field of the PSG flashes, revealing a bright yellow honey-comb pattern encasing the body.
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor shredding or penetration. It cannot be circumvented with Called Shots. When shredded, it returns to full potency in one hour.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.
The influencer is welcome at any event or social gathering, but they're easy to recognize, even when they'd rather not be.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The Predatory Raiment has a cloak feature that allows its owner to hide themselves and their equipment with active camouflage. When viewed, they look like a slightly shifted and shimmering version of the surrounding environment.
You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.