Caspian’s use of his trident, the power from it bestowed upon him by the kraken and his own physical ability has improved his capabilities in terms of throwing (especially in combat).
You gain the following benefits as long as you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
You also gain the following effects:
From the first day Macaco was subject to all sorts of bizarre experimental surgeries. The end result is a Chimp many times smarter then other members of his species. However, Macaco will never pass as normal; the entire top and back of his skull has been replace with a hard metal shell, wires and sharp bits poking out.
You gain the following benefits at all times.
You are permanently and visibly transformed: Computer Brain. You are considered to be a Sapient, Living Creature when targeted. Your Perception is increased by 1 and your Intellect is increased by 1.
Vampires are tough
You gain the following benefits at all times.
You have 2 Armor, which reduces incoming damage from all sources of physical attack except Silvered weapons. Armor from multiple sources does not stack.
Your Armor cannot be destroyed or shredded, and it always provides a minimum of 2 Armor regardless of any Armor penetration.
Being in tune with the power of the earth, Amaranth can lend this favor to objects to ease the Earth's hold over them. Allowing them to fly fast and true, even if they'd normally never be able to fly easily at all.
You gain the following benefits as long as you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
You also gain the following effects:
No less than the bite of the Sea Witch's breath shall bring you low.
The long dark brings friends in its shade - famine, icy winds that burn your throat, stalking threat in the night.
You greet these friends warmly.
You gain the following benefits at all times.
You no longer require any food, water, sleep, or air in order to survive.
Ellis' brain is a finely tuned machine. He never forgets details, and is keenly aware when it is being fucked with.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The Vampire has grown wicked fangs in place of their canines, allowing them to thoroughly drain a person of blood should they get ahold of one.
You gain the following benefits as long as you are biting and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1). The target's Armor is fully effective against this Damage.
You also gain the following effects:
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air.
The mutant's arms swell to an incredible size, forcing them to lope around like a gorilla. This allows them to throw heavy objects great distances, including those unfortunate souls who find themselves in their way.
Unfortunately, they have difficulty with small objects and often destroy the things they touch by accident.
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Battle Scar: You are muscled like a gorilla and have a slight muzzle and animal facial features.
You also gain the following effects:
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects:
The Werewolf’s body, long caught in the crossfire between human and beast, has developed a powerful coping mechanism. It draws upon the conflict, healing severe injuries in a matter of days.
You gain the following benefits at all times.
Any Injury you receive from a source other than silver or fire. heals quickly, reducing its Severity by one level every day. Any Injuries you receive while this Effect is active automatically count as a successful Proper Stabilization and do not deteriorate further. Any Battle Scars caused by such an Injury will heal with the Injury.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 1. Does not affect Injuries suffered as an activation cost for Effects.
Injuries you receive from silver or fire. are increased in Severity by 1.