Myles can smell the steel before he sees it. It’s not just the oil or the metal—it’s the tension, the sweat soaked into shoulder holsters, the copper sting of a knife that’s been cleaned too many times and never well enough.
When he breathes in, the world sharpens. Weapons hum in his ears like a struck tuning fork. Blades glint behind drywall. Guns pulse like slow heartbeats in coat linings and glove compartments.
He walks through the world like a bloodhound on two legs, every step guided by a scent most folks never notice—cold iron, bad intent, violence waiting to happen.
He doesn’t ask if someone’s armed. He already knows. It’s in the way their heat wraps around the handle. The way fear sours the air when they reach for it.
And because he always knows—
He never lets anyone else decide if he lives or dies.
Exert your Mind and spend one minute.
You automatically detect all Weapons that aren’t hidden and Hidden Weapons within 50 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. When you detect objects, instead of learning nothing about them, you may observe each object with all of your senses.
Possession of this Power grants the following Trauma at all times: Self Reliant - Roll self control to put your life in someone else’s hands.
After some time of training and working. I have gotten a better sense of finding Bill. I look forward to ripping his head off his body.
Exert your Mind and spend an Action to activate. This Effect cannot be used unless Night. You must actively and obviously use bracelet to activate this Effect.
You automatically detect all Vampires within 50 feet of you for the next minute. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby and their direction, and you have a clear sense of both the distance and direction towards any detected beings. This information is accurate enough to use for aiming at them, at +1 Difficulty.
Even while this Effect is not active, if any Vampires come within 50 feet of you, you may roll Perception + Alertness, Difficulty 7 to detect them.
I become a Letiche a half man half gator abomination with powerful Jaws, Claws, and Tail. This form is menacing with its large build and its mossy green scales and yellow underbelly. My jaw extends allowing for a powerful bite.
Exert your Mind and spend an Action.
You transform into Letiche for 3 minutes. You have access to all of your Powers while you are Letiche, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see The Transformation looks painful and disgusting as the scales come out of my skin and my teeth and jaw morph into shape.
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
Possession of this Power grants the following Battle Scar: Alligator scales running down spine.
Grace covers her eyes and counts to five, slowly fading out of existence. While she counts, Obedience looks for hiding spots. In the past, she could turn her body independently, but as the girls have bonded and locked together, she can only really shift her eyes around over Grace's and Jeremy's.
Grace knows the importance of staying hidden. Being able to wriggle into small spaces already is helpful, but being able to slip past people in broad daylight is better for swiping food and other necessities. This power is most often used for sneaking into the cargo holds of planes to travel long distances.
Exert your Mind (unless you win a coin flip) and spend two Actions performing the following ritual: Grace covers her eyes and counts to five. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You are obscured in one of the following manners. Lasts 2 hours.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
The device is a portable library of intergalactic genetic data that allowed the wielder to alter their DNA at will and transform into a variety of different alien species, each with their own unique abilities.
Expend a point of Battery and spend an Action. This Effect cannot be used unless you hit the watch to activate it..
You transform into all, all, or any region-appropriate small or medium-sized animal for two hours.You are unable to revert to your original form at will and must wait for the duration to fully elapse before returning to normal. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you do not have access to any of your Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
While transformed, you may speak and use any Influence or Communication Powers you posses.
The user creates a ritualistic circle with three circles that are in a triangle around the user. They Sacrifice a small amount of blood and a item related to the thing they are trying to create for example if Aoto was trying to make Gasoline for a car he would need either a empty gas can or hose, or a piece of a car like a mirror or piece of scrap metal. This version of Minds forge is a primitive one
Take a Severity-1 Injury and spend 1 minute. You must actively and obviously use Things that represent the object that is attempting to be made to activate this Effect.
Choose an Object which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You may create firearms.
Roll Brawn + Alertness to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. The created item lasts 2 hours.
The beastmaster shouts, and their human voice cracks into a deep, bestial roar. Their body swells with muscle, clothes melting into a thick pelt of fur. Seconds later the beastmaster is gone. Standing in their place is a massive grizzly bear.
However, even in human form the beast within remains close to the surface, and the beastmaster finds highly civilized social situations unbearable.
Exert your Mind and spend an Action.
You transform into a brown bear for two hours or until you choose to end the Effect. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you cannot use your Active, Targeted, or Trap Powers. However, you can use your Passive Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
Possession of this Power grants the following Trauma at all times: Intolerance for society. When you are in a situation with strict social protocols (like a trial or a formal dinner) roll Self-Control not to enter a flight or fight response.
The time-twister spins a dial on one of her watches, slowing time for everyone but her and one other person.
Exert your Mind and spend an Action. You must actively and obviously use a watch or clock to activate this Effect.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).
While using this Effect, you may carry one other being without affecting your Encumbrance, so long as you maintain contact with them for the duration and they consent or are grappled.
The time-twister presses a button on one of their wristwatches, and, in a flash of orange light, disappears. They have skipped 12 seconds forward in time. To them, the travel is instantaneous, but everyone else must wait until they reappear.
Exert your Mind and spend an Action. You must actively and obviously use a clock or watch to activate this Effect.
You phase out of reality for 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you phase out, you may bring up to 1 additional target in arm's reach with you.
The Future Soldier's PSG is capable of briefly supercharging its effectiveness with a jolt of Omega Cell energy. While active, the future soldier glows with an extremely bright golden light.
While the shield is supercharged, the Future Soldier cannot move or see the outside world, but they are completely isolated from anything that occurs outside the shield.
Expend a point of Battery and spend an Action or Reaction.
You phase out of reality for up to 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you activate this Effect, you may limit its duration to a period of your choosing. If you are able, you may also end it as a Free Action on your initiative.
You leave a golden glow shaped like yourself at your location.
The toon shouts a catchphrase, strikes a pose, and then zips away at a high speed, leaving a cloud of dust behind. While moving, they look like a blur.
Exert your Mind and spend an Action.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.