Colvin becomes aware, like a driving lance in his head, like an obstruction he can’t ignore, that one of the Fae Folk is nearby. He’ll likely whip his head erratically to look at it, before setting off on his hunt.
The Wild Hunt recognizes its own kind. Many of the hunt are linked to the Fae and many are such beings themselves, and the spear…adapts to the obsession of its wielder. Colvin’s obsession is his hatred of the Fae. He will stalk to the ends of the world to end them, if need be. The spear is more than happy to feed his hunger, while turning him into a piecemeal facsimile of the beings he hates most.
Exert your Mind and spend an Action.
You automatically detect all Fae Folk/Fairies within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
If no Fae Folk/Fairies targets are within 300 feet of you, and then one enters range, you automatically detect it, even if this Effect is not active.
Bankston raises the ornate scales high, uttering a commanding language reminiscent of a judge laying out a judgment. With a deft motion, he positions nettle and Mugwort leaves on opposite sides of the scales, Flames igniting on there own. The flames dance with hues of dark red and bright purple, casting flickering shadows. As Bankston gazes into the flames, visions of past crimes materialize before him. the flames surge forth, Painfully searing into his eyes and imprinting an awareness of his prey and their victims.
By intentionally criminal beings i mean to target beings that have an activate understanding and engagement with society and laws, they just chose to break those laws anyways.
Victims of crimes i mean individuals who are actively having a crime committed against them. some one being attacked in the streets, or kidnapped, or just got robbed an hour ago. People are not Victims forever.
Exert your Mind and spend two Actions performing the following ritual: Balancing the scales, and lighting the plants on flame on either side.. You must use up nettle and Mugwort leaves in order to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.
You automatically detect all Victims of crimes and intentionally criminal beings within 10 miles of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
You learn basic information about why each detected being is being detected. For example, if you detect Criminals, you may learn how many crimes they have committed and what type.
You receive Their scent for each being you detect.
Gregor downs a mouthful of four thieves vinegar, stimulating his disease and giving him the ability to sense diseases and debilitating scars, and those that carry them.
Exert your Mind and spend an Action. You must use up a mouthful of four thieves vinegar in order to activate this Effect.
You automatically detect all animates with diseases and animates with battlescars within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
Holden Contempt's frameless glasses glow white, as he takes a breath, and surveys the area. Any criminal who has broken local or federal law is outed to Holden and his allies, their outline glowing red. This effects any criminals within 50 feet, including those hidden.
Exert your Mind and spend an Action.
You automatically detect all Criminals within 50 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
As the the power is casted a ghostly mosquito is expelled from the caster disapearing above their head. These identified by the this effect will hear the distinct buzzing of a mosquito and feel a randome fantom itch. The mosquito retuns aboze the caster landing on threir head before disapearing
Hunahpu & Xbalanque lend their mosquito trick to indentify those around you.
Exert your Mind (unless you win a coin flip) and spend an Action. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour.
You automatically detect all humans within 50 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
The "Reaper" Assault Helmet is the signature piece of the Future Soldier's arsenal. It has a sleek, design and is made of a mysterious matte-metallic alloy. The wearer's face is exposed normally, but when activated, a blue holographic visor flickers to life in front of the eyes. This HUD contains information about the soldier's ammunition and shield status, but more significantly can detect enemy combatants. Anyone nearby who is holding a weapon is painted with a red dot that follows them in real time. This allows the Future Soldier to fire at painted targets in the dark, detect ambushes lurking around corners, and grants an overall tactical advantage.
Expend a point of Battery and spend an Action.
You automatically detect all people wielding weapons within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.