Delphyrion crushes a stopwatch in their hand and watches as the debris tears holes into the space-time continuum. They peer into the bounds between the living and the dead, the seams that separate parallel timelines, and the space from one dimension to the next.
Contractors draw their power from their parallel selves, so naturally upon death, said power disperses once again to take a new form. Something about the Law of Conservation of Matter.
They reach into everywhere and nowhere and pluck the bits of potential and ambition that the Harbingers once saw for the dead Contractor.
And they breathe it upon the corpse, for better or worse.
The act of living is quite... fickle.
What constitutes living, if not just existing? Am I not living, now that I barely exist in this realm? How cruel. In order to be remembered in this world, you HAVE to leave something behind. Something notable enough for someone alive to acknowledge. Your life and death will always rest in another's hand.
So let's conduct a little experiment. From here on out, you're... not quite alive, but you exist. Go and figure out your place in this cruel world, see how valuable you are now that people realize they've taken you for granted. Be seen.
And realize that once again, you're trapped in a mortal shell, with more shackles than before. You'll understand what it's like to be fundamentally different. Even more so, you're another one of my endless projects now.
Exert your Mind, spend one minute, and select a specific place, person, or item within arm’s reach. Select a Dead target within arm's reach with at least half its skeletal structure remaining. This Effect cannot be used unless Delphyrion is not in direct sunlight. You must use up a human bone in order to activate this Effect.
Your target rises as an Animate being. They remember their past life and retain their same personality. They can communicate as they would have been able to in life. They may roll Mind, Difficulty 8, to resist any commands you give them.
The creature lasts until it strays at least 80 feet from the chosen place, person, or item or until it dies again. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion.
Raised creatures have all their Abilities set to 0. Their Attributes are all the same as they were in life, except Dexterity, which is fixed at 1. A raised creature cannot use any Effects.
You may end this Effect prematurely as a Free Action.
You may only use this Effect once per day.
Demonic features lasting from his time in hell. His hooved feat drive his movement with speed and power. His hell endured body lasts the hotest deserts.
You gain the following benefits at all times.
You are permanently and visibly transformed: _Goat like eyes, as well as small bumps on his skull in the place of horns. Hairy legs and hooves with custom shoes over them______. You are considered to be a Sapient, Living being when targeted..
Your body is adapted to Running. You receive +3 dice on non-attack rolls related to Running.
While in Heat, heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.
Dr. Gundersons flesh melts off as the creature inside him oozes out and swarms out and dissolves his own flesh.
Exert your Mind and spend an Action.
You transform into Living blob for the next hour. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that a rodent could fit through.
Damage from standard attacks is halved, but Damage from AOE effects is increased by 1. You may spend an Action to reduce one of your Injuries’ Severity by 2, as long as you obtained the Injury while transformed and the separated pieces could reasonably be rejoined.
You cannot communicate, use equipment, or use Gifts while transformed. Your equipment does not transform with you beyond basic body coverings. You cannot carry any items while transformed.
While transformed, you can make an unarmed attack using Body as your attack roll. The target may contest by dodging or Defending. This attack deals +2 damage.
From the first day Macaco was subject to all sorts of bizarre experimental surgeries. The end result is a Chimp many times smarter then other members of his species. However, Macaco will never pass as normal; the entire top and back of his skull has been replace with a hard metal shell, wires and sharp bits poking out.
You gain the following benefits at all times.
You are permanently and visibly transformed: Computer Brain. You are considered to be a Sapient, Living Creature when targeted. Your Perception is increased by 1 and your Intellect is increased by 1.
You are tall and thin, now riddled head-to-toe with implanted machinery, alongside having your reflexes tweaked and your data output capacity increased significantly. You are now effectively a supercomputer on legs.
You gain the following benefits at all times.
You are permanently and visibly transformed: Visibly cybernetically altered, specifically around your back and spine, there are glowing cybernetics and other metallic pieces around your arms and legs. You are considered to be a Sapient, Living Computer when targeted. Your Dexterity is increased by 1, your Perception is increased by 1, and your Intellect is increased by 1.
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your appendages have 30 feet of reach.
Your body provides you with the functionality of A Cyberdeck (Computer) and Interface Plugs. If used to attack, these "tools" use the same stats as a small knife.
Possession of this Power grants the following Battle Scar: Framed Up - You are now somewhere around 10 feet tall, making it difficult to squeeze into spaces meant for regular humans.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by E.M.P or Intense Electrical Fields is increased by 2.
The user of this gift can manipulate their shadow using dark magic at will as long as they are in the dark, it will usually simply appear as a pitch black tendril that extends from the user's shadow and the user can also use it as a weapon if needs be.
Exert your Mind and spend an Action. This Effect cannot be used unless the user is in the dark.
You gain an additional limb that functions as a standard human arm and hand. Lasts two hours.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your extra appendage can be used to attack in exactly the same manner as a Sword.
Your appendage is selectively incorporeal, allowing you to reach through walls or ignore grapples on it.
Your extra appendage is not connected to your nervous or circulatory systems, and you will not take damage if it is hit by an attack or destroyed.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see the user's shadow seemingly come to life and take the form of a black tendril that writhes and wriggles violently as if it is a trapped creature, anything this tendril touches while corporeal will leave a dark wet stain on the surface touched.
The beastmaster closes their eyes and channels nature's bloody struggle for survival. When their eyes reopen, they catch the light and glow red like a dog's. While in this heightened state, they may sense heat signatures and triangulate the tiniest sound.
Exert your Mind and spend an Action.
Your senses are enhanced in the following way. Lasts for three hours.
Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with playing cards.
+2 dice to all rolls utilizing playing cards.
You also gain the following effects:
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single Sapient roadie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
You may only use this Effect once per day.
The beastmaster shouts, and their human voice cracks into a deep, bestial roar. Their body swells with muscle, clothes melting into a thick pelt of fur. Seconds later the beastmaster is gone. Standing in their place is a massive grizzly bear.
However, even in human form the beast within remains close to the surface, and the beastmaster finds highly civilized social situations unbearable.
Exert your Mind and spend an Action.
You transform into a brown bear for two hours or until you choose to end the Effect. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you cannot use your Active, Targeted, or Trap Powers. However, you can use your Passive Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
Possession of this Power grants the following Trauma at all times: Intolerance for society. When you are in a situation with strict social protocols (like a trial or a formal dinner) roll Self-Control not to enter a flight or fight response.
The spy can twist the urban environment to their whims, erecting fences, walls, and barriers as needed. They whistle and gesture to where the wall should be, and the surrounding materials fly into place.
Exert your Mind and spend an Action. Select a Location within 50 feet. You must be in an area abundant with man-made structures and materials.
Select one of the following alterations to create out of standard building materials originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts one minute but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 6 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.