Guido's exposure to millions of years in transit from the Jurassic to the modern era exposed him to vast amounts of temporal radiation. While he didn't age, the fetal embryo did experience this time. Despite only being chronologically 3 years of age, Guido has vast intelligence, partially due to the Deep Time he endured & partially due to mutation that synchronizes his fore & hind brain as a quantum singularity. If this connection is severed, most likely due to wounds on the spine, this ability is lost until the spinal damage heals. This is particularly relevant to his cockatiel-like feathered crest, which seems to attenuate the strange quantum energies associated with the anomalous intellect.
Having perceived portions of Time & Space beyond mortal ken, Guido is unusually afraid of the dark, & will avoid poorly lit areas.
You gain the following benefits as long as you have your Feather Crest.
Your Intellect rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Nyctophopia.
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Jeremy has allowed the entity to remain for awhile the entity beleives Jeremy is just a simple pawn. However that is not who Jeremy is at the least he demands partnership he doesn't work for three others he works for himself and sometimes he has others that coincide with his intentions. Now Jeremy can take back control almost exactly like a hostile takeover Killa can stay but only as a partner not as a boss Jeremy is demanding a promotion.
You gain the following benefits at all times.
Your Intellect rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Jeremy fears something else controlling his mind must roll mind if he knows someone messed with his mind.
You also gain the following effects:
Rhea can focus for days on end without interruption, even to the degradation of her health, pushing aside any and all distractions so she only sees her goal, and has the energy to meet it and perchance tear it to shreds.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
luminescent circuitry materializes around them, pulsating with energy but its all in his head.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The tattoos glow when the user engages in any actions that require dexterity, allowing the user to react faster than normal
You gain the following benefits as long as you have your arm tattoos.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Your brain is tapped directly into the world wide web. This is in many ways a terrible burden, but on the other hand, it means you can Google basically anything on the fly. Two thirds of intelligence is knowing when to ask for help; the other third is having fucked up brain chemistry that makes you bad at socialising, probably.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Does Not Compute - Whenever you are presented with a critical (crucial) split-second decision, such as a Reaction, roll Self Control. On a failure: you are "stun-locked" out of your reaction, as your brain overclocks itself.
You also gain the following effects:
It's true the mad scientist is one of the greatest minds of our generation, that they can solve any puzzle or riddle. However, no one wants to spend time with them.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
You also gain the following effects: