As Long as We Have Each Other

“Was it always like this?”

A 2 Gift Inevitable Comeback Power used by Grace Cyanide, created by lumiq.


When Grace and The Spirit first met, The Spirit saved her life. She had been fatally wounded, curled on the pavement and crying before her attacker. Neither of them wanted her to die, and that is the reason they joined in the first place. Light filtered through the blue, wraith-like form of her future best friend acted like some perversion of the light at the end of the tunnel… and she woke up healed.

Grace cannot be killed by mundane means. Perhaps she never could, or perhaps she hit a benchmark in power that solidified this. The only thing that can truly take her down is the removal of her belt of dead man’s hair, and of course, an exorcism. On the event of her death, the Spirit leaves with a heartbroken wail as all of Grace’s injuries, hunger, thirst, and exhaustion that were prevented by her catch up and wither the girl into a bloody husk.

System Passive

If you would take an Injury that would kill you, you don’t die. Instead, you survive, incapacitated. After one hour, the Injury that would have killed you, as well as any Injuries sustained since then, are healed. Battle scars obtained during this time remain.

If, while you are unconscious, your wound level rises above your rating in Body + Intelligence, or if you take an Injury with Severity greater than your rating in Intelligence, you die.


  • Partial Invulnerability (Truly killing you requires a specific form of attack or action, such as impaling a Vampire's heart or inflicting a wound on a werewolf using silver. This weakness must be discoverable or intuitive, and attackers should be given a roll to discover it.)
    • Weakness - Removal of dead mans’ hair belt + exorcism

Edit History

- Sept. 28, 2021, 5:28 p.m. - Improvement Cost: 2. Removed Drawback: Focus

Revision purchased with:

Aug. 30, 2021, 3:14 p.m. - Revision Cost: 1. Added Drawback: Focus

Revision purchased with:

July 27, 2021, 8:27 p.m. - New Cost: 2. Initial power creation