Completed Contract

geniebottle ran Mystery in Hammer Manor

This Contract took place in Site 61-9 on Jun 01, 2023 at 7:37AM


Site 61-9 House Rules

  • Anomalous: All supernatural abilities must be the result of acquired or inherent anomalous properties, so abilites must fit solely within the given frame of a anomalous object.
  • Generally Extreme: The scope of the anomalous properties of many items in the catalog are unpredictable. GMs should be lenient on the mechanical limits of anomalous properties, and generally encourage the wildest shit imaginable. Due to this, all Gifts and Enhancements are available to all Contractors regardless of whether they are Newbie, Novice, Seasoned or Veteran. In addition, contractors may spend 4 gifts points for their first Gift received, and 2 for each improvement or gift received thereafter. 
  • More Anomalous!: When utilising a Gift, once per Contract, Contractors may increase the Outcome of a roll by 2 and roll a d10, Difficulty 6. On a failure, their next roll has a -1 dice penalty. 
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