AEther Eye One way or another your eye was replaced with one made of pure AEther making you more perceptive

1
You possess an augmented or inhuman body.
Used by Aurelius AEthergraft, Created by KingArthurGames.
(Your specific augmentation must be physically visible in some way, but it does not need to make you appear outwardly monstrous or socially unacceptable. )

Your eye looks normal on the whole, a soft sea green iris surrounded by clean white. Sometimes people think they see it shimmer from the corner of their eye but when they look closer nothing seems amiss.


You gain the following benefits at all times.

You are permanently and visibly transformed: Magic Left Eye. You are considered to be a Sapient, Living being when targeted. Your Perception is increased by 1.

Your body is adapted to Perception Checks. You receive +3 dice on non-attack rolls related to Perception Checks.

The Severity of any Injury caused by Light Based Damage is increased by 2.

  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Revision purchased with:
Gift from the Asset Gifted spent on new power: AEther Eye

Community Passive Gifts

You gain the following benefits at all times.

You can run at three times your normal movement speed.

  • Any Encumbrance penalty to your movement still applies, but you do not suffer from any sort of exhaustion.
  • Damage from a collision depends on your speed at the time, as well as what you hit. GM's discretion, but generally moving faster than a car on the freeway and hitting a dense, solid object like a wall or a tree should be lethal. Mundane armor will not apply, but any supernatural forms of protection will.

You gain the following benefits at all times.

You are permanently and visibly transformed: Unless rolled against, your internals are made of tar. You are considered to be a Sapient, Non-Living being when targeted..

No single organ in your body is critical for life. If any of your body parts are separated from your body, you may take Actions with the severed part for three hours. You may reattach severed body parts by spending an Action and Exerting your Mind.

Your Injuries no longer degrade with time.

You can squeeze through any cracks and passageways a cat would be able to.

Possession of this Power grants the following Battle Scar: Gash on base of neck.

The Severity of any Injury caused by Extreme Heat is increased by 2.

  • Detached parts move at 5 feet per Round. You may activate awareness Effects through detached sensory organs. This does not grant extra Actions.
  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Ying's blood has become cybernetically enhanced and infused; it now carries the necessary chemicals and substances to grant Ying increased speed; and increased physical constitution and durability. Unfortunately the compounds and technologies applied to his blood-and-blood systems have also resulted in his veins subtlety glowing; though fortunately his enhanced blood allows his injuries and wounds to automatically clot and stabilize themselves (Just like a computer's antivirus!).

You gain the following benefits at all times.

You are permanently and visibly transformed: The veins within Yings skin seem to glow.. almost like they are containing Electrical Energy. You are considered to be a Sapient, Non-Living Computer when targeted. Your Brawn is increased by 1.

Your Injuries no longer degrade with time.

Able to make "Finger Guns" that fire bullets made out of compressed flesh

You gain the following benefits at all times.

You are permanently and visibly transformed: Alien. You are considered to be a Sapient, Living being when targeted..

You no longer age naturally, and supernatural attempts to age you fail.

You can squeeze through any cracks and passageways a cat would be able to.

You may make a +2 Weapon Damage Ranged attack without additional equipment.

You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.

The Severity of any Injury caused by Corrosive is increased by 2.

  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

Your Stress from Injuries and Mind Damage is reduced to 0.

Stock Passive Gifts

You gain the following benefits at all times.

Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).

You also gain the following effects:

  • Party Animal: You are welcome at, and will be granted entrance to, any social gathering or party, at least as an observer.
  • The Price Of Fame: Any sightings or recordings of your activity can easily be traced back to you. Even when disguised or using an alias, people always get a Perception check to recognize you.

  • A "social gathering" might include a birthday party, after-work drinks, a ski trip, or yoga in the park, among other things. It likely would not include a cult gathering to summon a demon, Congressional negotiations over a contentious bill, etc.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You may go five times longer than a normal human without food, water, sleep, and air.

You gain the following benefits at all times.

Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

Any Injury you receive from a source other than silver or fire. heals quickly, reducing its Severity by one level every day. Any Injuries you receive while this Effect is active automatically count as a successful Proper Stabilization and do not deteriorate further. Any Battle Scars caused by such an Injury will heal with the Injury.

You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 1. Does not affect Injuries suffered as an activation cost for Effects.

Injuries you receive from silver or fire. are increased in Severity by 1.

  • The increase in Injury Severity stacks with any similar effects, such as the Vulnerable drawback on Inhuman Physiology.

You gain the following benefits as long as you are in werewolf form, and you are engaged in unarmed combat.

+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1). The target's Armor is fully effective against this Damage.

You also gain the following effects:

  • Armored Fist: You cannot take Damage from attacking a dangerous material (such as steel armor, a spiked carapace, or an acidic blob). You may Defend against melee, projectile, or firearm attacks from any range and Clash with those in range of your attacks.
  • Jiu-Jitsu:When you successfully grapple an opponent, you may choose to also deal damage to them equal to the Contested Outcome on the grapple roll.

  • The total damage of a ju-jitsu grapple-attack is equal to your Outcome minus their Outcome. Bonus Damage from the Bonus Damage Parameter does not apply to damage dealt through this Enhancement.
  • Unlike the Ability Brawl, this Effect does not affect small weapons such as knives.