Spiraling runic shapes lift from the pages of History in Blood and surround the user's hands and arms. As soon as fingers are laid upon the flesh of a willing participant, it begins to roil and split. Runes are written across the target's skin, similar in nature to a particular cursed witch. The target can feel something crawling about their body, a coldness that rustles in the back of their mind, before their form is improved by the ritual.
Generally, these improvements are marked by a wound that never wants to close and must be bandaged. These wounds often take the form of runic symbols, strange and supernatural in origin, though their meanings are esoteric and unknown.
Lilith has spent a great amount of time researching various blood rituals of cultures all around the world. One book in particular has been a fantastic aid in developing her rituals. Fusing occult research and medical science, this copy of History in Blood holds a new appendix on Fleshcrafting, authored by the witch herself.
Exert your Mind and spend an Action. Select a Living target within arm's reach. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you give the target Hemophilia (tracked as a Battle Scar). You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
By transplanting a body part from another creature, you can grant a Powers intrinsic to that body part to the subject.
The psychic fiend chats with their patient about how they are to be upgraded and the conditions that they must adhere to. At the end of the conversation, the fiend takes the patient's hands and says a few words of The Dark Tongue. A jolt of dramatic but harmless hellfire travels from the fiend to the patient, imbuing them with a portion of his power.
Are you an up-and-coming blues player who needs a little something extra to hit it big? Do you need a little outside help to land the perfect date? Do you punches need a little extra. . .punch? You've come to the right place. For the low low price of a favor to be defined later, we can make you better, stronger, faster at whatever you want.
Of course, in a month, you'll need a fresh dose and the favor will be larger but hey, you can't put a price on success, right?
Exert your Mind and spend 30 minutes. Select a Living target within arm's reach. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Trauma and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.
Your alteration "heals" over the course of the next month, after which it is fully cured.
Who wouldn't want one of the mad scientist's famous implants? All it takes is a little time and a few terrifying experiments, and you too could be a better you!
Warning: not fully tested on humans. Risk of dry mouth, upset stomach, or lost limbs. Do not consult your doctor before signing the liability release.
Exert your Mind and spend eight hours. Select a Living or Animate target within arm's reach. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you cause a major Battle Scar instead of an augmentation. Your target must make a Trauma roll when you activate this Effect. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.
It's quick, and it's clean, and it's pure. Gideon's perfected the extraction of energy and the melding of it into other creatures. With this, the physical abilities of the creatures of the world can now be grafted into you without a single hint of rejection. Though it does lead to some spiritual compromises as it's undeniable that once done your soul isn't entirely human anymore.
Exert your Mind and spend eight hours. Select a Living target within arm's reach. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
By transplanting a body part from another creature, you can grant a Powers intrinsic to that body part to the subject.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see The screaming soul of the creature is injected into you and your flesh bulges and distends until settling down as it tries to fight it's way out of your body.
The marble-like core that exists just under her solar plexus glows begins to glow a bright gold, sending golden geometric streaks down her body, separating her meat like machinery, reforming into something new and beautiful.
Exert your Mind and spend 30 minutes. You may only target yourself. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
You may end this Effect prematurely as a Free Action.
Possession of this Power grants the following Trauma at all times: Born This Way: Must roll self control to hide any bodily alterations.
"Lie down and relax, it'll just take a bit." Are the instructions as the artist presses their pen on the canvas's body and gets to work. The images their mind conjures up moves from them through the pen and into the skin as colors expand and radiate into the desired shape.
Exert your Mind, spend 30 minutes, and use up this Tattoo Pen. Select a Living target within arm's reach. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
The mutant has gained some control over their genetic instability, allowing them to trigger a mutation at will. When the need arises, their flesh warps and twists, and a new mutation manifests that is suited to whatever obstacle the mutant happens to be facing at the time.
Spend 30 minutes. You may only target yourself. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
This Gift's Cost is capped at 2 and cannot be increased further.
Your alteration "heals" over the course of the next month, after which it is fully cured.
Who wouldn't want one of the mad scientist's famous implants? All it takes is a little time and a few terrifying experiments, and you too could be a better you!
Warning: not fully tested on humans. Risk of dry mouth, upset stomach, or lost limbs. Do not consult your doctor before signing the liability release.
Exert your Mind and spend eight hours. Select a Living or Animate target within arm's reach. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you cause a major Battle Scar instead of an augmentation. Your target must make a Trauma roll when you activate this Effect. The target can easily Resist.
You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:
The augmentations you provide are not outwardly visible nor obvious.