His hands have changed to white gloves marking his first true step into the supernatural.
Spend a Quick Action. You must actively and obviously use Pockets to activate this Effect.
You may withdraw an item from your stash, or add an item that is within 30 feet of you to your stash. You may only stash targets which are not possessed by someone else, and are freestanding and unattached.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.
Exert your Mind and spend an Action.
You transform into gelatinous form for the next hour. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that is not water-tight.
Damage from standard attacks is halved, but Damage from AOE effects is increased by 1. You may spend an Action to reduce one of your Injuries’ Severity by 2, as long as you obtained the Injury while transformed and the separated pieces could reasonably be rejoined.
You cannot communicate, use equipment, or use Gifts while transformed. Your equipment does not transform with you beyond basic body coverings. You cannot carry any items while transformed.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see body turns into a jelly monster.
Vita doesn't fully understand what Azazel is. She just knows that when people hurt her, he shows up. She doesn’t call him—he just comes. Every time someone lands a real hit, the air tears, the lights dim, and this giant thing—part man, part beast—crawls out of her shadow like it's been waiting down there, bored and hungry.
She usually just tilts her head, smiles a little, and signs “Uh-oh.”
Azazel doesn’t ask questions. He only understands one thing: if there’s fighting, he’s fighting. And if someone touches Vita? They go first.
As soon as Vita is wounded, a jagged rift rips through the space behind her. It smells like burnt copper and old incense. From it emerges a 6'2" figure: all twisted muscle, ritual scars, and a goat’s skull for a head, wreathed in shadow and bone dust. It doesn’t roar. It doesn’t speak. It just snaps to life and starts attacking everyone in combat range like it was summoned to punish.
Combatants feel it before they see it—like cold sweat dripping down their spine. Vita, meanwhile, just keeps skipping through the chaos, probably eating fruit snacks.
Azazel is a guardian spirit. Or maybe a curse. Vita doesn’t remember when he started following her—it was sometime after Bapha, sometime before she stopped having normal dreams. He never speaks. He doesn’t obey. He decides.
Some think Azazel is a punishment she unknowingly brought on herself. Others believe he’s a protective ward, a pact signed in blood and forgotten in sleep. Vita? She thinks he’s “kind of sweet.” He watches out for her.
And if that means he tears through a room the second someone throws a punch?
Well, that’s not her fault.
This Effect activates whenever Vita, Takes a severity 2 damage. It does not require an Action or Exertion. Your target should be intuitively based on the triggering event. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
Summon a single Non-Sapient, Animate goat, headed goliath at your location. They last for two hours or until they move more than 150 feet from you or are destroyed. They are controlled by the GM, do not follow orders, and only act to to fight all Combatives. You may have at most one active at a time.
You may end this Effect prematurely as a Free Action.
You may only use this Effect once per day.
Austin pulls a particular sock out from his collection. Suddenly a warm ocean breeze blows from behind him as his clothes morph and change into those of a daring pirate. A large knife appears in his hand as a flintlock pistol appears in the other. A bandolier of backup flintlocks cross the pirates chest.
Exert your Mind and spend a Quick Action.
You transform into The Legendary Dread Pirate Captain Gareth for 3 minutes. You have access to all of your Powers while you are The Legendary Dread Pirate Captain Gareth, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Dexterity is increased by 1.
You do not suffer any Penalty while in your Alternate Form.
While transformed, instead of your normal clothes and equipment, you are equipped with: Pirate outfit, large knife, flintlock, bottle of rum
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
As my blade goes against my palm the deal has been made. Rising from the void my minions summon ready to do my bidding.
Take a Severity-1 Injury and spend an Action. You must actively and obviously use My Sacrificial Dagger to activate this Effect.
Summon a single Imp at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 2 minions active at a time.
Reacharound pushes a button that allows him to sense nearby gay people but also allows them to be aware of his presence
Expend a point of Battery and spend an Action.
You automatically detect all the lgbt within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
Even while this Effect is not active, if any the lgbt come within 300 feet of you, you may roll Perception + Alertness, Difficulty 7 to detect them.
Even if there are no the lgbt within 300 feet of you, you become aware of the direction the closest one is in, as well as a rough sense of its distance from you.
All the lgbt who you can sense are equally able to sense you.
The survivalist is an expert at wildlife survival in any natural environment. Even in the harshest climates, they have the capacity to find food, water, and shelter.
Exert your Mind (unless you win a coin flip) and spend 15 minutes. This Effect cannot be used unless you are in a wilderness environment.
Choose a specific type of food, water, or survival supply which could fit inside a regular backpack (up to 27 liters). It must be Non-Alien and generic. You cannot create explosives. You cannot create firearms.
Roll Perception + Survival to fabricate up to 5 copies of your chosen Object. The Difficulty is assigned by the GM and depends on the specificity of your chosen Object. Your created items no longer expire, and will last until they are destroyed.
The Ninja is a master at blending in to any crowd or organization. If they can find complete privacy, they may channel their ninjutsu to temporarily create the illusion of any outfit or uniform they desire. The new clothes shimmer into existence over their existing garb over the course of a minute of meditation.
Exert your Mind and spend a minute.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance must have a similar sex, age, and race to your own. You cannot significantly change your height and weight. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
You cannot alter the appearance of your flesh and blood.
The aquamancer spends a minute soaking their wounds in at least a gallon of water. During this time, the injured area is obviously absorbing the liquid, and the flesh visibly knits back together.
Exert your Mind and spend 1 minute. You must use up at least a gallon of water in order to activate this Effect. Choose a specific Injury on yourself that has not yet been treated with this Effect and roll Brawn + Survival at Difficulty 6.
If you succeed, the Injury is reduced in Severity by your Outcome. If you reduce its Severity to 0, the Injury is fully healed. Otherwise, it is partially healed and will heal the rest of the way at its natural rate.
This counts as a successful Makeshift Stabilization if the Injury was not already Stabilized; any Battle Scars caused by the Injury will remain.
The time-twister presses a button on one of their wristwatches, and, in a flash of orange light, disappears. They have skipped 12 seconds forward in time. To them, the travel is instantaneous, but everyone else must wait until they reappear.
Exert your Mind and spend an Action. You must actively and obviously use a clock or watch to activate this Effect.
You phase out of reality for 4 Rounds. During this time, you cannot perceive or affect the outside world or take any Actions. You cannot move. Nothing can interact with you in any way.
When you phase out, you may bring up to 1 additional target in arm's reach with you.
The Thief has a stash in which they can store a few objects. It can be accessed through any burlap sack.
Spend a Quick Action. You must actively and obviously use a burlap sack to activate this Effect.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a briefcase (15 liters), and you may store up to 3 things at a time.
You may choose to equip any equipment you withdraw at no additional cost.