"Reaper" Assault Helmet

"Target acquired."

A 1 Gift Sense Beings Power created by shady.


The "Reaper" Assault Helmet is the signature piece of the Future Soldier's arsenal. It has a sleek, design and is made of a mysterious matte-metallic alloy. The wearer's face is exposed normally, but when a battle begins, a blue holographic visor flickers to life in front of the eyes. This HUD contains information about the soldier's ammunition and shield status, but more significantly can detect enemy combatants. Anyone nearby who is holding a weapon is painted with a red dot that follows them in real time. This allows the Future Soldier to fire at painted targets in the dark, detect ambushes lurking around corners, and grants an overall tactical advantage.

System Active

The visor activates automatically at the start of combat. The HUD lasts 1 minute, during which time all creatures that are holding a weapon within 50 feet are detected and painted with a red dot. The visor tracks their movement and location, and that of any new targets, as long as they remain in 50 feet.

This is a unique item that can be lost or stolen.


  • GPS (Provides you with both distance and direction toward the detected beings. This information is accurate enough to use for aiming at a +1 Difficulty.)
  • Triggered (You cannot manually activate this Power. Instead, choose a triggering event, always outside your control, that activates this Power without requiring an Action or Exertion cost from you.)
    • Triggering Event - The beginning of combat


  • Unique Focus (This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen.)
    • Focus - Reaper helmet
  • Focus (Activating this Power requires a specific kind of item.)


Range: 0 ( 50 feet )

Edit History

- Aug. 7, 2020, 6:54 a.m. - Adjustment Cost: 1. Text field change

Aug. 7, 2020, 6:21 a.m. - Revision Cost: 1. Added Enhancement: Triggered, Removed Enhancement: Battery-operated, Parameter Range changed from 1 to 0.

Aug. 6, 2020, 9:46 p.m. - New Cost: 2. Initial power creation