The crown's symbols twist slightly and the target develops an internal brand on one of their organs carrying the symbol of the beast.
Exert your Mind and spend an Action. Select a target within 20 feet.
Your target is marked with ________. The mark can only be discovered with a deep medical inspection or Effect. Removal inflicts a Severity 1 Injury on the target.
You are aware of the marked target's direction and distance from you. This lasts for the next month, or until either the mark is removed, or you choose to end the Effect. This Artifact can have up to 3 marks active.
You receive +2 dice to any rolls made against a marked target.
Lilith smiles kindly at the new member of her Family. Piercing both of her own and her partner’s palm, she interlocks their fingers into hers. On the Family Member’s palm appears a small blister that quickly callouses over and disappears beneath their skin
Should the Family Member decide to remove the Mark, they will find that they must dig deep underneath their flesh, and will pull out a veiny, arm-length clot of solidified blood… followed quickly by a liter of their own essence.
Spend three Actions performing the following ritual: Link hands with the target and share blood from an incision made in the palm. Select a target within arm's reach. You must use up 1 Liter of Blood in order to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. The target may Resist.
Your target is marked with blood blister just underneath the skin. until it is removed or until you choose to end the Effect. The mark can only be discovered with a deep medical inspection or Effect. Removal inflicts a Severity 1 Injury on the target.
You are aware of the marked target's vital status, injuries, direction and distance from you. You can have up to 8 marks active.
You receive +2 dice to any rolls made against a marked target.
This Gift's Cost is capped at 2 and cannot be increased further.
Your Marked targets are all similarly aware of your direction and distance from them while the Mark is active.
Once David Jones touches any part of the body of an opponent he wishes to mark, the Black Spot appears on their palm or equivalent.
Exert your Mind and spend an Action to activate. Select a target within arm's reach.
Your target is marked with The Black Spot until it is removed or until you choose to end the Effect. The mark can only be discovered with a deep medical inspection or Effect. Removal inflicts a Severity 1 Injury on the target.
You are aware of the marked target's direction and distance from you. You can have up to 1 mark active.
A piece of gum is given, stuck onto, or pressed to the target. The gum starts to shrivel into the targets skin and black and pink tendrils then starts to delve into the targets flesh discretely and starts to line their internal system.
The process is not painful and allows for Valentine to know how their team is feeling and understand if they are injured and be able to assist them with ease if something were to happen to them.
Taking it out is like removing several horsehair worms.
Spend one minute and use up this A pack of big league chew (1 pieces). Select a target within arm's reach.
Your target is marked with A black and pink dot ontop of their skin. The mark can only be discovered with a deep medical inspection or Effect. Removal inflicts a Severity 1 Injury on the target.
You are aware of the marked target's vital status, injuries, direction and distance from you. This lasts for the next month, or until either the mark is removed, or you choose to end the Effect.
You receive +2 dice to any rolls made against a marked target.
The user of this gift will hold their hand out to a spirit under their control and their shadow will pass this mark onto the spirit in a seemingly painful display for the spirit as it screams in what could be equated to agony.
Spend an Action. Select a target within arm's reach. This Effect cannot be used unless on a spirit under the user's control.
Your target is marked with a purple hued mark in a circular shape that seems to wriggle ever so slightly until it is removed or until you choose to end the Effect. Your mark can be discovered if the target is inspected visually. Removal inflicts a Severity 1 Injury on the target.
You are aware of the marked target's direction and distance from you. You can have up to 3 marks active.
You may activate another Effect through your Mark as though you were standing at its location. This destroys the Mark.
This Gift's Cost is capped at 2 and cannot be increased further.
Just through looking, With his Psychic powers growing more ridiculous with every passing moment, he can place his signature energy onto a being. The energy taking the shape of his job and belief before imprinting itself on a beings skin and flesh.
Spend an Action. Select a target within 300 feet. This Effect cannot be used unless used through a ward.
Your target is marked with A purple magnifying glass for an hour, or until it is removed or until you choose to end the Effect. Your mark can be discovered if the target is inspected visually. Removal inflicts a Severity 1 Injury on the target.
You are aware of the marked target's direction and distance from you. You can have up to 1 mark active.
You may use any Awareness Powers on a marked target at any range.
This Gift's Cost is capped at 2 and cannot be increased further.
This Effect ends if you are stunned, fall asleep, go unconscious, are incapacitated, die, or if your total Penalty ever exceeds 5.
Once the werewolf tastes the blood of their prey, there's no escape. Those injured by the beast's claws and teeth are marked with its saliva. Their wounds smell strongly of blood, and it's only a matter of time before the werewolf returns with a vengeance to finish the kill.
This Effect activates whenever a target you have injured with your teeth or claws escapes the range of your unarmed attacks. It does not require an Action or Exertion. Select a target within arm's reach. This Effect cannot be used unless the target is alive and bleeds.
Your target is marked with a throbbing wound that smells strongly of blood. The mark can only be discovered with a deep medical inspection or Effect. Removal inflicts a Severity 1 Injury on the target.
You are aware of the marked target's direction and distance from you. This lasts for the next month, or until either the mark is removed, or you choose to end the Effect. You can have up to 1 mark active.
You receive +2 dice to any rolls made against a marked target.